SPRINGNOTE
Mark Identification

SPRINGNOTE

Serial Number

77280278

Filing Date

Sep 14, 2007

Registration Date

Jan 12, 2010

Trademark by

NCSOFT CORPORATION

Classification Information

(Based on 44(e)) Computer program for access to Internet, downloadable images featuring subject matter of general interest, still photographs, medical, entertainment, music, news, sports, motion pictures, television programs, documentaries, animation, comics, education, economy, industry, daily events, science, daily life, culture, art, fashion, travel, performing arts, music, theatrical performances, games; downloadable musical sound recordings; computer software for database management; video game cartridges; downloadable electronic publications in the nature of pamphlets, brochures, newsletters, journals and magazines featuring information about telecommunication networks; exposed camera film; exposed cinematographic film; audiovisual recordings featuring animation cartoons

Electrical and Scientific Apparatus

(Based on 44(e)) Printed matters, namely, newsletters, leaflets, books in the field of computer, games, music, telecommunications, and Internet

Paper Goods and Printed Matter

(Based on 44(e)) Business management services, advertising

Advertising and Business

(Based on 44(e)) (Based on Use in Commerce) Telecommunication services, namely, communications via multinational telecommunication networks, data transmission and reception services via telecommunication means, electronic exchange of data stored in databases accessible via telecommunication networks, transfer of data by telecommunication, transmission of database information via telecommunications networks

Telecommunications

(Based on 44(e)) Entertainment in the nature of providing on-line electronic games; educational services, namely, providing seminars and workshops in the field of games, telecommunication, web related matters; providing pre-recorded music via a global computer network

Education and Entertainment

(Based on 44(e)) (Based on Use in Commerce) computer services, namely, creating an on-line community for registered users to participate in competitions, showcase skills, get feedback from their peers, form virtual communities, engage in social networking and improve talents

Computer and Scientific