SPRAYGROUND
Mark Identification

SPRAYGROUND

Serial Number

97301134

Filing Date

Mar 8, 2022

Trademark by

SPRAY MORET LLC

Classification Information

- Entertainment services, namely, providing on-line, non-downloadable virtual clothing and accessories in the nature of scarfs, gloves, hats, socks, underwear, headwear, footwear, jewelry and watches, handbags, luggage, face masks, ski masks, balls for sports and carriers specially adapted for sport balls, posters, stickers, stationery, art, digital animated and non-animated designs and characters in the nature of avatars featuring changeable clothing, avatars, digital overlays in the nature of virtual furniture, cityscapes, background scenery, and skins for use in virtual environments; entertainment services, namely, providing virtual reality interactive entertainment and virtual reality content, namely, virtual reality game services provided on-line from a computer network; entertainment services, namely, providing augmented reality interactive entertainment and augmented reality content in the nature of providing online augmented reality games; entertainment services, namely, providing mixed reality interactive entertainment and mixed reality content in the nature of providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; entertainment services, namely, providing augmented reality interactive entertainment content in the nature of providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; providing an interactive website for virtual and augmented reality game services; virtual reality and electronic interactive game services provided online from a global computer network and through various wireless networks and electronic devices; entertainment services, namely, online video games; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; entertainment services, namely, provision of indoor facilities in which consumers can participate in virtual reality and augmented reality environments for recreational, leisure, or entertainment or educational purposes; provision of entertainment services in the nature of interactive, immersive and virtual reality events, exhibits and experiences being social entertainment events in the field of virtual reality; entertainment services, namely, providing an online virtual environment featuring non-downloadable multimedia entertainment content in the nature of online interactive video games, and live social entertainment events available via online streaming transmission services; entertainment services, namely, providing an online virtual environment featuring non-downloadable multimedia entertainment content in the nature of online, interactive, live audio performances by rock groups; entertainment services, namely, providing an online virtual environment featuring non-downloadable multimedia entertainment content in the nature of online interactive, non-downloadable publications in the nature of books in the field of current events and computer technology; entertainment services in the nature of organizing, arranging, and hosting virtual musical performances and social entertainment events; Provision of online blogs in the field of crypto-collectibles; entertainment services, namely, providing an online computer game; entertainment services, namely, curated scavenger hunts, obstacle courses or treasure hunts; entertainment services, namely, providing on-line computer interactive games; providing information on-line relating to art in the nature of crypto-collectible customization for hobby or entertainment purposes; entertainment services, namely, metaverse experiences in the nature of providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; entertainment services, namely, providing an online virtual environment for trading virtual sports trading cards and tokens; entertainment services, namely, providing online augmented reality games, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes

Education and Entertainment