SPOOKY HOUSE
Mark Identification

SPOOKY HOUSE

Serial Number

86002171

Filing Date

Jul 3, 2013

Registration Date

Feb 2, 2016

Trademark by

SPOOKY HOUSE STUDIOS UG (HAFTUNGSBESCHRAENKT)

Active Trademark

Classification Information

Computer game software for use on mobile and cellular phones; computer game software; computer and video games software; interactive game software; discs, tapes, cartridges, CD-ROMs and other magnetic data carriers, all bearing computer games software and video games; software and mobile phones for downloading, transmitting, receiving, providing, publishing, extracting, encoding, decoding, reading, storing and organizing audiovisual, videographic and written data, namely, for mobile and cellular phones; computer software for gathering, processing, monitoring, analyzing, managing and reporting information; computer software forgathering, processing, monitoring, analyzing, managing and reporting information concerning usage and performance of software, applications, computer and video games, websites, virtual worlds and audio visual content; computer software for gathering, processing, analyzing, managing and reporting information concerning online, internet and web site activity; computer software for data mining, data query, data processing and data analysis; computer software for designing, developing, modifying and improving computer software, applications, computer and video games, websites and audio visual content and the marketing, promotion, sale, distribution, monetization and operation of the foregoing; electronic notice boards; computer games; video games; computer software for computer games and video games

Electrical and Scientific Apparatus

Entertainment services in the form of electronic, computer and video games provided by means of the internet and other remote communications device, namely, providing temporary use of non-downloadable video games; organizing of games; entertainment services, namely, providing temporary use of non-downloadable interactive games; preparation, editing and production of cinematographic, televisual, digital and motion picture films, radio and television programs; multimedia publishing of computer and video games and computer and video games software

Education and Entertainment

Development of computer and video game software for stand-alone electronic game systems

Computer and Scientific