SPIRIT OF TECHNOLOGY
Mark Identification

SPIRIT OF TECHNOLOGY

Serial Number

87847840

Filing Date

Mar 23, 2018

Registration Date

Oct 6, 2020

Trademark by

SPIRIT OF MATH SCHOOLS INC.

Active Trademark

Classification Information

Educational software for children; Educational software containing topics of instruction in information technology; Computer video game programs; Computer video game programs downloaded via the Internet; Downloadable video game programs; Video game programs

Electrical and Scientific Apparatus

Educational books featuring information technology; Training manuals in the field of information technology and computer programming

Paper Goods and Printed Matter

Educational toys for teaching and testing knowledge relating to information technology; Educational card games; Electronic educational game machines designed for children

Toys and Sporting Goods

Developing educational manuals for others in the field of information technology; Providing educational demonstrations in the fields of information technology and computer programming; Educational services, namely, providing classes in the fields of information technology and computer programming; Providing education courses in the fields of information technology and computer programming; Educational services, namely, providing courses of instructions at the primary and high school levels; Educational services, namely, conducting courses of instruction for adults in the field of information technology and computer programming; Providing education in the fields of information technology and computer programming rendered through correspondence courses; Providing education courses in the fields of information technology and computer programming; Educational services, namely, arranging and conducting courses in the fields of information technology and computer programming; Educational services, namely, conducting seminars in the fields of information technology and computer programming; Organizing and conducting competitions in the fields information technology and computer programming

Education and Entertainment