SPEEDY NINJA
Mark Identification

SPEEDY NINJA

Serial Number

86578073

Filing Date

Mar 26, 2015

Registration Date

Jan 2, 2018

Trademark by

NETEASE INFORMATION TECHNOLOGY CORPORATION

Active Trademark

Classification Information

Computer game software; video game software; interactive game software; electronic game software; computer game software, computer game programs that may be downloaded from a global computer network; computer, video, interactive, and electronic game software for mobile devices, personal computers, tablets and other electronic or visual devices; mobile game apps; computer, video, interactive and electronic game software downloadable from a global computer network; computer game software and related instruction manuals and guides sold together as a unit; computer game discs, mousepads, computer mouses, headsets for use with computers, computer keyboards; pre-recorded CD-roms, DVDs, and compact discs, featuring entertainment related to games and music; entertainment software in the nature of a game capable of being played on a personal computer, or global computer network; electronic game programs; downloadable webcasts and podcasts featuring news, interviews, and tips and strategies in the field of electronic games

Electrical and Scientific Apparatus

Gaming and entertainment services, namely, providing non-downloadable on-line computer, video, interactive, and electronic games via a global computer network for play on mobile devices, personal computers, tablets and other electronic or visual devices; providing information in the field of entertainment, namely, computer, video, interactive, electronic and internet games, in particular via the Internet or other networks and in electronic or computer-aided form; providing an online website featuring entertainment information, namely, trivia, tips and strategies for computer, video, interactive, electronic and internet games; fan club services; arranging and conducting online and offline competitions and contests for computer, video, interactive, electronic and internet game players; and educational services, namely, conducting conferences about video games and electronics

Education and Entertainment