SOULFRAME
Mark Identification

SOULFRAME

Serial Number

97554347

Filing Date

Aug 18, 2022

Trademark by

DIGITAL EXTREMES LTD.

Classification Information

(Based on 44(d) Priority Application)(Based on Intent to Use)Downloadable computer game software; downloadable computer game software for use on mobile and cellular phones; downloadable computer software applications for playing games; recorded computer software for playing games; recorded computer game programs; video game cartridges; downloadable electronic publication, namely, articles in the field of gaming; downloadable music files; downloadable image files of avatars for use in virtual environments; virtual reality headsets

Electrical and Scientific Apparatus

(Based on 44(d) Priority Application)(Based on Intent to Use)Game services provided on-line from a computer network, namely, providing on-line computer games; Providing online computer games; publishing and providing of computer games, namely, multimedia publishing of games and providing on-line computer games; organization of e-sports competitions; e-sports services, namely, arranging and conducting e-sports competitions; organization of cosplay entertainment events; publication of texts, other than publicity texts; providing on-line not downloadable electronic publications in the nature of articles in the field of gaming; organization of cultural shows; organization of exhibitions for cultural or educational purposes; arranging and conducting of congresses in the field of video games; presentation of live show performances; entertainer services, namely, entertainment services in the nature of live, televised, and movie appearances by a professional entertainer; television entertainment, namely, production of television shows; film production, other than advertising films; providing on-line music, not downloadable; providing on-line videos featuring computer games, not downloadable; providing films, not downloadable, via video-on-demand services; providing television programs, not downloadable, via video-on-demand services; entertainment services, namely, providing online video games; entertainment information; recreation information; amusement park services; providing amusement arcade services; providing recreation facilities; games library services, namely, lending library services for lending video and computer games

Education and Entertainment