SOL ARENA
Mark Identification

SOL ARENA

Serial Number

98951940

Filing Date

Jan 13, 2025

Trademark by

CHILLCHAT HOLDINGS PTE LTD

Classification Information

Business management consultancy services; Advertising services, namely, promoting and marketing the goods and services of others in the field of games via print and electronic media; Advertising, promotion, and marketing services in the nature of in-game advertisements for placements for virtual billboards, branded content, and promotional events within gaming environments; On-line retail store services featuring games; Provision of an online marketplace for buyers and sellers of Characters/Avatars, Character/Avatar Skins, Character/Avatar Animations, Trail VFX, Trail Colors, and Emotes authenticated by non-fungible tokens (NFTs)

Advertising and Business

Internet-based social networking services; On-line social networking services

Personal

Downloadable computer game software for virtual environments; Downloadable software for managing cryptocurrency transactions, minting non-fungible tokens (NFTs), and enabling blockchain-based game mechanics, including tokenized buy-ins and payout systems for competitive gaming modes using blockchain technology; Downloadable image files of Characters/Avatars, Character/Avatar Skins, Character/Avatar Animations, Trail VFX, Trail Colors, and Emotes accessories authenticated by non-fungible tokens (NFTs); Downloadable computer software for creating, managing, and trading tokenized in-game assets, including cosmetic items such as Characters/Avatars, Character/Avatar Skins, Character/Avatar Animations, Trail VFX, Trail Colors, and Emotes; Downloadable computer game software for use on mobile and cellular phones; Downloadable computer software development tools; Downloadable computer software applications for minting, trading, and integrating non-fungible tokens (NFTs) into online games; Downloadable electronic game programs

Electrical and Scientific Apparatus

Provision of information in the field of leisure activities, namely, computer games entertainment; Electronic games services provided by means of the internet; Virtual reality game services provided on-line from a computer network; Organization of electronic sports competitions

Education and Entertainment

Platform as a service (PAAS) featuring computer software platforms for managing in-game transactions, enabling virtual goods trading, integrating blockchain-based features such as non-fungible tokens (NFTs), facilitating competitive gaming modes with tokenized rewards, and providing gameplay analytics and monetization tools.; Providing temporary use of on-line non-downloadable software for games; Technological consultation in the technology field of gaming and blockchain technologies; Software as a service (SAAS) services featuring software for facilitating gameplay analytics, minting and managing non-fungible tokens (NFTs), overseeing tokenized in-game asset transactions, integrating blockchain-based functionalities, and providing a backend infrastructure for third-party developers to incorporate these tools into their games.; Technology consultation in the field of gaming and blockchain technologies; Providing online non-downloadable computer software for minting non-fungible tokens (NFTs)

Computer and Scientific