SNAP AND LEARN
Mark Identification

SNAP AND LEARN

Serial Number

87787035

Filing Date

Feb 6, 2018

Trademark by

AGE OF LEARNING INC.

Classification Information

Decorative magnets; Refrigerator magnets; Computer mouse pads; sunglasses; Pre-recorded children's educational audio and video cassettes, children's educational CD-ROMs, children's educational audio and video tapes and compact discs featuring music, games, and storytelling; Children's educational computer screen saver programs; Children's educational video game cartridges; Children's educational interactive video game programs; Children's educational interactive multimedia computer game programs; Children's educational computer game cartridges; Children's educational computer software and programs featuring educational activities, information, stories and games; Pre-recorded CD-ROMs featuring children's educational software and programs; Software enabling transfer of data between mobile communications apparatus; Computer game software for use with mobile communications devices to enable users to play children's educational games therewith; Computer software and programs enabling users of mobile communications devices to access databases and global computer networks and children's educational entertainment; Accessories for mobile communications devices, namely, cellular phone faceplates, battery covers, cases and straps

Electrical and Scientific Apparatus

A series of educational publications, namely, story books, comics, graphic novels, educational learning cards, flash cards, activity cards, workbooks, textbooks, activity books, coloring books, puzzle books, printed puzzles, teacher guides, manuals, posters and educational booklets in the fields of language arts, reading, writing, comprehension, criticism, English as a second language, mathematics, physical sciences, US and world history, geography, critical thinking and analysis, music and art

Paper Goods and Printed Matter

Educational services, namely, providing online informal programs for preschool to high school level users in the fields of language arts, including reading, writing, comprehension, criticism, English as a second language, mathematics, physical sciences, US and world history, geography, critical thinking and analysis, music and art, using online activities, games, videos, interactive exercises, and printable materials distributed therewith; Entertainment services, namely, providing online computer educational games in the fields of English and foreign language arts, including reading, writing, comprehension, criticism, English as a second language, mathematics, physical sciences, US and world history, geography, critical thinking and analysis, music and art; Entertainment services, namely, providing web sites featuring educational videos for preschool to elementary level users in the fields of English and foreign language arts, including reading, writing, comprehension, criticism, English as a second language, mathematics, physical sciences, US and world history, geography, critical thinking and analysis, music and art

Education and Entertainment