Downloadable electronic game software; Downloadable electronic game software for handheld electronic devices; Downloadable interactive game programs; Downloadable interactive multimedia computer game programs; Downloadable educational mobile applications featuring instruction in the fields of augmented reality, news, history, science, technology, engineering, math, fictional storytelling, and nonfictional storytelling; Downloadable podcasts in the field of augmented reality, news, history, science, technology, engineering, math, fictional storytelling, and nonfictional storytelling; Downloadable educational computer application software for mobile phones, namely, software featuring instruction in the fields of augmented reality, news, history, science, technology, engineering, math, fictional storytelling, and nonfictional storytelling; Downloadable ring tones
Electrical and Scientific ApparatusPuzzles; Board games; Educational card games; Electronic action toys; Mechanical toys; Mechanical action toys; Party games; Plush toys; Smart plush toys; Stuffed toy animals; Toy action figures; Toy action figures and accessories therefor; Toy animals; Toy building blocks; Toy construction sets; Toy vehicles; Video game machines; Children's multiple activity toys; Hand-held units for playing electronic games
Toys and Sporting GoodsBook publishing; Dinner theaters; Production of sound recordings; Providing online augmented reality games; Video production; Educational services, namely, conducting informal on-line programs in the fields of augmented reality, news, history, science, technology, engineering, math, fictional storytelling, and nonfictional storytelling, and printable materials distributed therewith; Educational services, namely, providing online instruction in the field of augmented reality, news, history, science, technology, engineering, math, fictional storytelling, and nonfictional storytelling; Entertainment in the nature of ongoing television programs in the field of augmented reality, news, history, science, technology, engineering, math, fictional storytelling, and nonfictional storytelling; Entertainment services in the nature of an ongoing reality based television program; Entertainment services, namely, providing temporary use of non-downloadable electronic games; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes
Education and Entertainment