SMARTE-PETS
Mark Identification

SMARTE-PETS

Serial Number

85865886

Filing Date

Mar 4, 2013

Trademark by

KCU INC.

Classification Information

Computer application software for mobile phones, hand-held electronic devices, personal computers, consoles, tablets and laptops, namely, software for entertainment; video game software; interactive computer game programs and applications; interactive virtual reality game applications; computer software programs for the integration of text, audio, graphics, still images and moving pictures into an interactive delivery for multi-media applications; downloadable software for video games; electronic game programs; electronic game software for wireless devices; interactive video game programs; video game discs in the form of trading cards; pre-recorded audio-video discs and compact discs featuring games, music, and stories; Interactive entertainment software, namely, computer game software, computer game programs, computer game cartridges, computer game discs; interactive multimedia computer game programs; downloadable children's educational software for children's entertainment for use with computer games, communication devices and handheld electronic devices; computer game software for use with personal computers; video game programs, video game software, and video game cartridges; pre-recorded laser and video disc featuring animated educational series; electronic games software adapted for use with handheld electronic devices

Electrical and Scientific Apparatus

Educational books designed to educate children in core Academic Learning Objectives; printed materials, namely, books, trading cards, children's activity books, and written instruction sheets in the field of self-development for use with computer and video-based games

Paper Goods and Printed Matter

Play sets for use with computer action game cards including game cards, instructions sold as a unit; electronic action toys; Hand held units for playing electronic games; Toys, namely, stuffed animals, educational toys in the nature of electronic learning toy, and dolls all directed to children of ages Pre-K through Grade 6; games and playthings, namely, card games, playing cards, dolls; action figures and accessories thereof; stand-alone video game machines utilizing CDROM's, stand-alone video games machines, stand-alone audio output game machines; game cards designed to educate children in core academic learning objects

Toys and Sporting Goods

Entertainment services, namely, production and rental of computer game software and digital sound and visual recordings featuring educational content in the field of core academic learning objectives; entertainment services, namely, providing an online game via an application for electronic apparatus, namely, personal computers, and hand-held electronic devices; providing a website featuring entertainment information in the field of electronic game programs, electronic game products, and electronic game programs and products

Education and Entertainment

Design of game cards for self-development

Computer and Scientific