Markus
Mark Identification
SKEETERBOT
Serial Number
88908718
Filing Date
May 10, 2020
Registration Date
Nov 24, 2020
Trademark by
WATKINS JAMES K.
Active Trademark
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Classification Information
Housewares and Glass
Insect traps
Housewares and Glass
PERSONAL ROBOTS ACCESSORIES, NAMELY, MICROPHONES, AUDIO SPEAKERS, CAMERAS, VIDEO CAMERAS, ELECTRIC CHARGING CABLES AND BATTERY CHARGING DEVICES, POWER SUPPLY CONNECTORS, BATTERIES, POWER SUPPLY ADAPTERS, COMPUTER HARDWARE, COMPUTER NETWORKING HARDWARE, MOBILE DEVICE CRADLES, COMPUTER PRINTERS, MULTIMEDIA PROJECTORS, COMPUTER SCREENS, COMPUTER PERIPHERALS THEREFOR, STRUCTURAL PARTS FOR PERSONAL ROBOT EXTERNAL APPEARANCE CUSTOMIZATION, AND CARRYING CASES, HOLDERS, AND PROTECTIVE CASES ALL SPECIALLY ADAPTED FOR HOLDING THE AFOREMENTIONED ROBOT ELECTRONIC ACCESSORIES; PERSONAL ROBOTS, NAMELY, INTERACTIVE SOCIAL AND EMOTIVE ROBOTS FOR PERSONAL USE THAT PROVIDE INFORMATION, ENTERTAINMENT, EDUCATION, AND COMMUNICATIONS CAPABILITIES; DOWNLOADABLE COMPUTER SOFTWARE AND COMPUTER APPLICATION SOFTWARE FOR PORTABLE ELECTRONIC DEVICES, NAMELY, SOFTWARE FOR CONTROLLING, PROGRAMMING, AND INTERFACING WITH PERSONAL ROBOTS; SOFTWARE FOR CREATING, UPLOADING, DOWNLOADING, SHARING, VIEWING, AND STREAMING AUDIO, MUSICAL, VISUAL, PHOTOGRAPHIC, AUDIOVISUAL, AND LITERARY CONTENT; SOFTWARE FOR SOCIAL NETWORKING, SOFTWARE FOR COMMUNICATING VIA VOICE, TEXT AND VIDEO; SOFTWARE FOR TELEPRESENCE CONFERENCING AND MANAGEMENT; SOFTWARE FOR GEOLOCATION AND NAVIGATION; SOFTWARE FOR ACCESSING INFORMATION RELATED TO SPORTS, NEWS, WEATHER, SCIENCE, ART, CURRENT EVENTS, AND ENTERTAINMENT; SOFTWARE FOR TASK MANAGEMENT, SCHEDULING, AND ORGANIZATION; SOFTWARE FOR RECORDING, STORING, AND RETRIEVING INFORMATION AND DATA; SOFTWARE THAT ALLOWS PERSONAL ROBOTS TO CONTROL AND INTERFACE WITH OTHER ELECTRONIC DEVICES; SOFTWARE THAT ALLOWS PERSONAL ROBOTS TO INTERFACE WITH OTHER COMPUTERS, ROBOTS, DATABASES, NETWORKS, AND ONLINE AND MOBILE SERVICES; AND SOFTWARE FOR PROVIDING GUIDANCE AND INFORMATION IN THE FIELDS OF HEALTH, MEDICINE, EDUCATION, AND PHYSICAL AND EMOTIONAL WELL BEING; DOWNLOADABLE ELECTRONIC GAME PROGRAMS; ELECTRONIC GAME SOFTWARE FOR PORTABLE ELECTRONIC DEVICES