SKEETERBOT
Mark Identification

SKEETERBOT

Serial Number

88908718

Filing Date

May 10, 2020

Registration Date

Nov 24, 2020

Trademark by

WATKINS JAMES K.

Active Trademark

Classification Information

PERSONAL ROBOTS ACCESSORIES, NAMELY, MICROPHONES, AUDIO SPEAKERS, CAMERAS, VIDEO CAMERAS, ELECTRIC CHARGING CABLES AND BATTERY CHARGING DEVICES, POWER SUPPLY CONNECTORS, BATTERIES, POWER SUPPLY ADAPTERS, COMPUTER HARDWARE, COMPUTER NETWORKING HARDWARE, MOBILE DEVICE CRADLES, COMPUTER PRINTERS, MULTIMEDIA PROJECTORS, COMPUTER SCREENS, COMPUTER PERIPHERALS THEREFOR, STRUCTURAL PARTS FOR PERSONAL ROBOT EXTERNAL APPEARANCE CUSTOMIZATION, AND CARRYING CASES, HOLDERS, AND PROTECTIVE CASES ALL SPECIALLY ADAPTED FOR HOLDING THE AFOREMENTIONED ROBOT ELECTRONIC ACCESSORIES; PERSONAL ROBOTS, NAMELY, INTERACTIVE SOCIAL AND EMOTIVE ROBOTS FOR PERSONAL USE THAT PROVIDE INFORMATION, ENTERTAINMENT, EDUCATION, AND COMMUNICATIONS CAPABILITIES; DOWNLOADABLE COMPUTER SOFTWARE AND COMPUTER APPLICATION SOFTWARE FOR PORTABLE ELECTRONIC DEVICES, NAMELY, SOFTWARE FOR CONTROLLING, PROGRAMMING, AND INTERFACING WITH PERSONAL ROBOTS; SOFTWARE FOR CREATING, UPLOADING, DOWNLOADING, SHARING, VIEWING, AND STREAMING AUDIO, MUSICAL, VISUAL, PHOTOGRAPHIC, AUDIOVISUAL, AND LITERARY CONTENT; SOFTWARE FOR SOCIAL NETWORKING, SOFTWARE FOR COMMUNICATING VIA VOICE, TEXT AND VIDEO; SOFTWARE FOR TELEPRESENCE CONFERENCING AND MANAGEMENT; SOFTWARE FOR GEOLOCATION AND NAVIGATION; SOFTWARE FOR ACCESSING INFORMATION RELATED TO SPORTS, NEWS, WEATHER, SCIENCE, ART, CURRENT EVENTS, AND ENTERTAINMENT; SOFTWARE FOR TASK MANAGEMENT, SCHEDULING, AND ORGANIZATION; SOFTWARE FOR RECORDING, STORING, AND RETRIEVING INFORMATION AND DATA; SOFTWARE THAT ALLOWS PERSONAL ROBOTS TO CONTROL AND INTERFACE WITH OTHER ELECTRONIC DEVICES; SOFTWARE THAT ALLOWS PERSONAL ROBOTS TO INTERFACE WITH OTHER COMPUTERS, ROBOTS, DATABASES, NETWORKS, AND ONLINE AND MOBILE SERVICES; AND SOFTWARE FOR PROVIDING GUIDANCE AND INFORMATION IN THE FIELDS OF HEALTH, MEDICINE, EDUCATION, AND PHYSICAL AND EMOTIONAL WELL BEING; DOWNLOADABLE ELECTRONIC GAME PROGRAMS; ELECTRONIC GAME SOFTWARE FOR PORTABLE ELECTRONIC DEVICES