SILVERFIN
Mark Identification

SILVERFIN

Serial Number

77825180

Filing Date

Sep 11, 2009

Trademark by

DANJAQ LLC

Classification Information

Computer game software, computer game cartridges, interactive multimedia computer game programs; multimedia software recorded on CD-ROM featuring fictional stories and characters; electronic publications, namely, books, brochures, magazines, booklets, catalogs, newsletters, pamphlets, periodicals, photographs and scrapbooks featuring fictional stories and characters recorded on computer media; electronic publications, namely, comic books, and comic strips featuring fictional stories and characters recorded on computer media; audio books on cassette, compact disc, computer disc, and in digital file format featuring fictional stories and characters; downloadable electronic publications in the nature of books, brochures, magazines, booklets, catalogs, newsletters, pamphlets, periodicals, photographs and scrapbooks in the field of fiction stories and characters; prerecorded audio cassettes, cartridges, and computer audio files featuring fictional stories and characters and advertisements

Electrical and Scientific Apparatus

Printed matter, namely, a series of books in the field of action adventure fiction, comic books in the field of action adventure fiction; comic strips; printed publications, namely, pamphlets, brochures, newsletters, journals, magazines, periodicals, and catalogs, all in the field of fictional action adventure stories and characters; photographs; scrapbooks; stationery; calendars; transfer stickers; stickers; and posters

Paper Goods and Printed Matter

Clothing, namely, shirts, tops, sweatshirts, headgear, namely, caps and hats excluding apparel sold in connection with lacrosse events and lacrosse event promotions

Clothing

Entertainment services, namely, providing on-line computer games; providing a web site featuring games, fictional character trivia, contests, photographs, and other multimedia materials; publishing of sound recordings, images, text, software, information and data featuring fictional stories and characters, via global computer networks and mobile telephone; production of live lectures in the field of literary fiction; publishing of books and magazines, and publishing of electronic publications

Education and Entertainment