SHAKER
Mark Identification

SHAKER

Serial Number

85325802

Filing Date

May 20, 2011

Trademark by

SCENE53 (ISRAEL) LTD.

Classification Information

Interactive and social computer software to enable interacting, chatting, playing computer games, posting, tagging, blogging, sharing and otherwise communicating through communication networks; computer software platform to enable user chatting, playing computer games, posting, tagging, logging, sharing files and otherwise communicating through telecommunication networks; computer software platform to allow users to perform electronic business transactions via a global computer network; interactive game software; computer software to enable interacting, chatting, playing computer games, posting, tagging, blogging, sharing files and other social communication through communication networks; computer software for e-commerce to allow users to perform electronic business transactions via a global computer network; game software

Electrical and Scientific Apparatus

arranging, conducting and organization of online business conferences and gatherings in the fields of social media, gaming, gambling, social shopping, dating and entertainment, including with relation to TV shows, movies, music, books, art and sports; conducting of professional business conferences and seminars in the fields of advertising, marketing and promotional services online, social media, gaming, gambling, social shopping, dating and entertainment, including with relation to TV shows, movies, music, books, art and sports

Advertising and Business

Providing user access to on-line data network in the field of interactive social software for registered users to participate in discussions, get feedback from other users, form virtual communities, and engage in social networking in the fields of social media, social shopping, discussions, including with relation to TV shows, movies, music, books, art and sports, gaming, gambling, dating and entertainment; Provision of chat rooms on-line; Provision of chat room services for social networking

Telecommunications

Entertainment services, namely, online non-downloadable game applications for use in online interactive social software, providing virtual environments in which users can communicate through social interaction for entertainment purposes; entertainment services in the field of online electronic gaming, namely, providing on-line electronic games, including mobile communication based, interactive, computer, video and electronic social games; arranging, conducting and organization of online educational conferences and gatherings in the fields of social media, gaming, gambling, social shopping, dating and entertainment, including with relation to TV shows, movies, music, books, art and sports; conducting of professional educational conferences and seminars in the fields of social media, gaming, gambling, social shopping, dating and entertainment, including with relation to TV shows, movies, music, books, art and sports; arranging, conducting and organization of online entertainment symposiums in the field of social media, social shopping, dating, games, gambling and entertainment, including with relation to TV shows, movies, music, books, art and sports

Education and Entertainment

application service provider services featuring interactive social software to enable user interactions through chatting, uploading, posting, tagging, blogging, sharing files over the Internet or other communication networks; computer services in connection with online interactive social experiences, namely, providing technology that enables users to interact and communicate on-line; creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking featuring chatting, uploading, posting, tagging, blogging, sharing files and playing games on the Internet or other communications network; providing temporary use of on-line interactive social software for registered users to participate in discussions, get feedback from other users, form virtual communities, and engage in social networking in the fields of social media, social shopping, discussions, including with relation to TV shows, movies, music, books, art and sports, gaming, gambling, dating and entertainment; providing non-downloadable software from an Internet website in the field of social media enabling user interactions with other users, chatting, uploading, posting, tagging, blogging, sharing files over the Internet or other communication networks

Computer and Scientific