SENSIKS
Mark Identification

SENSIKS

Serial Number

87276718

Filing Date

Dec 21, 2016

Registration Date

Mar 20, 2018

Trademark by

RELAXBADEN B.V.

Active Trademark

Classification Information

3D spectacles; Apparatus for controlling and operating temperature, heat, steam, lighting, sounds, music and other conditions in spa, wellness and fitness facilities, namely, thermostats; Augmented reality software for use in mobile devices for integrating electronic data with real world environments for the purpose of relaxing or sensory stimulation; Cameras; Cinematographic cameras; Cinematographic machines and apparatus; Cinematographic projectors; Computer application programs in the field of health and wellness, games and education, namely, software for monitoring heart rate and blood pressure, software for use in connecting with an online community of augmented reality game players; Computer game software downloadable from a global computer network; Computer hardware and computer peripheral devices for use in the field of virtual reality; Computer operating software for motion simulators and atmospheric effects generators, and hardware for motion simulators and atmospheric effects generation; Computer software for accessing information directories that may be downloaded from the global computer network; Computer software for recording, storing, transmitting, receiving, displaying and analyzing data from wearable computer hardware; Computer software for use in enabling wearable devices to provide haptic sensory output; Computer software programs for transmitting, receiving, downloading, sharing, displaying, and interacting with audiovisual content, documents, files and data in the field of entertainment; Data processing apparatus; Electric and electronic mechanism, namely, remote controls for stoves and for steam generators for saunas; Electrical transducers used for providing haptic sensory output; Electronic displays and controllers for temperature, humidity, aroma diffusers and air blowers; Electronic equipment, namely, sound and light unit producing sound and light to aid in relaxation or sensory stimulation; Electronic viewing devices, namely, virtual reality goggles for use in watching DVDs and downloadable and online media, movies and animation computer generated images, and for use in playing virtual reality games, virtual reality touring, and other virtual reality activities; Hardware and software for use in enabling computers, handheld consoles, tablet computers, mobile devices, and smart phones to provide virtual reality experiences; Home theater systems comprising DVD and optical disk players, audio amplifiers and audio speakers; Human computer interface hardware, namely, headsets, remote control units, and wearable peripherals for connecting with computers and portable computers; Human computer interface software for interacting with and transferring and receiving audio-visual content, documents, files, and data in the field of entertainment; Interactive multimedia computer game programs; Interactive multimedia computer program for relaxing or sensory stimulation; Time-controlled electric light and heating switches; Virtual reality and augmented reality headsets, helmets, display screens, and sound systems comprised primarily of speakers, all adapted for use in playing video games, viewing motion pictures, and participating in virtual reality and augmented reality environments in which users can interact for recreational, leisure, or entertainment purposes; Virtual reality software for creating, sharing, and viewing online over the internet virtual reality content; Virtual reality software for entertainment in the nature of playing augmented reality games, for immersion in a virtual musical group, for going on virtual hiking tours; Virtual reality software for relaxation and wellness, namely, for providing virtual tranquil settings to stimulate and relax the user; Wearable computer hardware; Wearable computing devices comprised primarily of software and display screens for connection to computers, tablet computers, mobile devices, and mobile phones in order to enable virtual world experiences

Electrical and Scientific Apparatus

Aroma diffusers; Dispensing units for room deodorants; Electric lighting fixtures; Electric stoves; Facial saunas; Infrared lamp fixtures; Infrared lamps; LED mood lights; Lighting apparatus, namely, lighting installations; Sanitary installations in the nature of steam rooms; Sauna bath installations; Sauna equipment, namely, electric heater and wall light; Sauna installations, namely, sauna cabins, steam cabins, electric and gas stoves for saunas, steam generators, accessories for the afore-mentioned goods, namely, showers, foot baths; Sauna kits comprised primarily of sauna heaters and also containing controls for saunas; Sauna kits for building saunas comprised of wood enclosure panels, heaters, trim, doors and benches; Saunas and sanitary installations in the nature of steam showers and their associated hardware, namely, cabins, separator doors, separator walls and cabin covers; Saunas; UV and IR irradiation installations not for medical use, namely, sun tanning and heat radiation lamps

Environmental Control Apparatus

Amusement apparatus incorporating a video monitor for interactive video games of virtual reality; Apparatus for electronic games other than those adapted for use with an external display screen or monitor, namely, an apparatus for interactive video games of virtual reality; Computer game consoles for use with an external display screen or monitor for interactive video games of virtual reality; Electrical amusement apparatus, namely, virtual reality headsets, virtual reality helmets, virtual reality visors and virtual reality electronic display screens enclosed within an electronically enabled specially adapted booth or cabin, all specially adapted for use in playing video games and providing virtual reality theater or interactive entertainment experiences in this regard featuring cartoons, animation, virtual reality images, and music; Modular floorboards containing transducers for use in providing haptic sensory output for video games, audiovisual recordings, audio recordings, and other entertainment experiences; Motion simulators for entertainment purposes and for virtual reality experiences; Video game machines for use with external television or video display screens; Virtual reality display apparatus, namely, electronic display screens for displaying images in virtual reality specially adapted for use in playing video games, and providing interactive entertainment experiences and virtual reality theater, all enclosed within an electronically enabled specially adapted booth or cabin; Virtual reality wearable devices, namely, joysticks to control movement and to interact with virtual reality activities, controllers for virtual reality activities; Wearable devices, namely, shoes, insoles, vests and headsets containing transducers for use in providing haptic sensory outputs while playing video games, watching audiovisual recordings, listening to music audio recordings, or experiencing other entertainment

Toys and Sporting Goods