Computer hardware and recorded software systems for testing visual stimuli response and providing exercises to improve response; Electronic sports training simulators; Eyewear, namely, precision eyewear designed with selective opacity for use in training the eye to respnd to visual stimuli by flickering between clear and opaque while visual information is processed by the eyes and brain; Interactive computer kiosk systems comprised primarily of computers, computer hardware, and computer peripherals for use in testing and providing programs to improve visual sensory response; Electronic visual training simulators
Electrical and Scientific Apparatus