SECOND IMPACT GAMES
Mark Identification

SECOND IMPACT GAMES

Serial Number

97289116

Filing Date

Mar 1, 2022

Registration Date

Dec 26, 2023

Trademark by

SECOND IMPACT GAMES LIMITED

Active Trademark

Classification Information

Recorded games software; recorded interactive games software; recorded computer game software; recorded video game software; recorded virtual reality games software; recorded virtual reality game software; recorded virtual reality software for playing virtual reality games; recorded augmented reality software for playing computer games; recorded augmented reality game software; downloadable computer game software; downloadable video game software; downloadable virtual reality games software; downloadable virtual reality game software; downloadable virtual reality software for playing virtual reality games; downloadable augmented reality software for playing computer games; downloadable augmented reality game software; downloadable interactive entertainment computer software for video games; data recorded electronically from the Internet, namely, recorded computer game programs; data recorded in machine readable form from the Internet, namely, downloadable video game programs via the internet; pre-recorded discs, tapes, cartridges, and CD-ROMs, all bearing computer games software or video games; recorded computer software and hardware apparatus for downloading, transmitting, receiving, providing, publishing, extracting, encoding, decoding, reading, storing and organizing audiovisual, videographic and written data; video game software and computer game software recorded and stored on electronic, magnetic and by optical means, namely, CDs and DVDs; electronic notice boards; downloadable applications for mobile devices, namely, downloadable computer game programs; software applications for mobile devices, namely, downloadable computer game programs; digital music downloadable from the internet; musical recordings in the form of discs; audio books in the nature of novels; downloadable image files containing video game art; sunglasses; cases, straps and chains for sunglasses; camera cases; mobile phone covers and cases; leather cases for mobile phones; mobile telephone games, namely, downloadable game software; mobile telephone fascias and covers; laptop carrying cases; cases adapted for tablet computers; computer mouse pads; decorative magnets; fridge magnets; downloadable podcasts in the field of video games; downloadable sound recordings in the nature of music; downloadable software for providing emoticons

Electrical and Scientific Apparatus

Clothing, namely, shirts, T-shirts, hoodies, trousers, jeans, loungewear, shorts, sports shorts, swimwear, beachwear, swimming costumes, beach cover-ups, underwear, boxer shorts, sleepwear, robes, pyjamas, pyjama sets composed of shirts and pants; clothing, namely, briefs, tracksuits; articles of outerwear, namely, coats, hats, and gloves; coats, clothing jackets, jumpers in the nature of sweaters and cardigans, pullovers, twinsets; knitwear, namely, shirts, dresses, and sweaters; leggings, neckties, waistcoats, headbands and wristbands as clothing, skirts, clothing wraps, sports jerseys, blouses, dresses, sweatshirts, cloth bibs, stockings, ties as clothing, shawls, blazers, overalls, halter tops, tank tops, crop tops, sweaters, slacks, suits, vests; clothing, namely, sweatpants, sweatshirts, socks and hosiery, leotards, saris, sarongs, ties and belts as clothing, scarves, shawls, gloves, mittens, clothing belts, aprons; footwear, namely, boots, shoes, slippers, sandals, trainers in the nature of training shoes, booties, workout shoes and running shoes, beach shoes, soles for footwear; headwear, namely, headbands, hats, skull caps, berets, earmuffs, top hats, cap visors, baseball caps, beanies; swimwear and swimming costumes; fancy dress costumes, namely, costumes for use in children's dress up play

Clothing

Marketing in the framework of publishing of interactive computer and video game software; Marketing in the framework of publishing of computer and video games and computer and video games software; Marketing in the framework of publishing of entertainment and educational software; Business data analysis, namely, gathering, processing, monitoring, analyzing, and reporting information concerning usage and performance of software, applications, computer and video games, websites, virtual worlds and computer based audio visual content of others; Business data analysis, namely, gathering, processing, analysing, managing and reporting information concerning online, internet and web site activity of others; Business data analysis, namely, collection, analysis and reporting of data concerning usage and performance of software, applications, computer and video games, websites, virtual worlds and audio visual content of others

Advertising and Business

Entertainment services, namely, providing online electronic, computer and video games provided by means of the Internet; internet games, namely, providing non-downloadable computer games via the internet; organizing of games; Providing online video games; Entertainment services, namely, sharing online computer games; Provision of online computer games; provision of online non downloadable computer games played via a global computer network; providing interactive entertainment services, namely, providing temporary use of online non-downloadable electronic games; Providing temporary use of non-downloadable interactive multi-player computer games via the internet and electronic communication networks; arranging and conducting competitions for video game and e-sports players; entertainment services, namely, arranging, organizing and producing live gaming and e-sports events and competitions; organizing, conducting and operating video game tournaments; organization of gaming competitions, namely, organizing electronic, computer and video game competitions; education and entertainment services, namely, the provision of entertainment information by computer networks, television, mobile telephone, and cable and other electronic means; preparation, editing and production of cinematographic, televisual, digital and motion picture films, radio and television programs; entertainment services in the form of non-downloadable electronic, computer and video games provided by means of the Internet, mobile telephone and other remote communications device; providing a customized website containing entertainment information in the nature of video game player information, including information regarding a player's identity and the player's preferences; advisory and consultancy services in connection with the foregoing

Education and Entertainment

Computer and video games development; virtual reality computer and video games development; virtual reality software development; augmented reality computer and video games development; augmented reality software development; creation of computer graphics, namely, computer graphics design services; computer game design services; design and development services in relation to computer and video games and interactive entertainment products; Computer programming of video and computer games; computer hardware and software design consultancy services relating to the production of computer and video games and interactive entertainment products; computer programming services; Computer software development consisting of the design, maintenance, programming, engineering, research and writing software services; advisory and consultancy services relating to computer software development, design, maintenance, consultancy, programming, engineering, research and writing; computer software development, design, maintenance, consultancy, programming, engineering, research and writing; social network software and virtual worlds software development, hosting and software configuration management; data mining services, namely, gathering, processing, monitoring, analyzing, and reporting information concerning usage and performance of software, applications, computer and video games, websites, virtual worlds and computer based audio visual content of others; data mining services, namely, gathering, processing, analysing, managing and reporting information concerning online, internet and web site activity of others; services in the nature of data mining for software data analysis; Computer services, namely, designing, developing, modifying and improving computer software, applications, computer and video games, and websites for others; development of computer software that performs the above functions for others; software development, design, maintenance, software programming, engineering, research and writing in the field of computer and video games; advisory and consultancy services relating to the design and development of computer and video games software; data mining, namely, collection, analysis and reporting of data concerning usage and performance of software, applications, computer and video games, websites, virtual worlds and audio visual content of others; installation, maintenance, repair and servicing of computer software; testing of computer games programs and video games programs; product quality control testing services; testing, analysis and evaluation of the goods of others to determine conformity with certification standards; user authentication services using technology for e-commerce transactions; up-dating of computer games programs and video games programs; advisory and consultancy services relating to the foregoing; software development in the framework of publishing of interactive computer and video game software; software development in the framework of publishing of computer and video games and computer and video games software; software development in the framework of publishing of entertainment and educational software

Computer and Scientific