SEATTLE SURGE
Mark Identification

SEATTLE SURGE

Serial Number

88718782

Filing Date

Dec 6, 2019

Trademark by

SURGE ESPORTS HOLDINGS LTD.

Classification Information

(Based on Intent to Use) Downloadable computer software for playing and watching video games and e-sports; computer peripherals, namely, audio speakers, computer keyboard controllers, computer keyboards, computer mice; decorative magnets; video game console peripherals, namely, audio speakers, video game controllers, keyboards, mice; ear buds; magnetically encoded cards, namely, credit cards, cash cards in the nature of debit cards and magnetic key cards; eyewear, namely, eyeglasses and ophthalmic frames and cases therefor; mouse pads; protective covers, cases, and sleeves for cell phones; fitted plastic films known as skins for covering and providing a scratch proof barrier or protection for cell phones, laptops, and tablet computers; protective eyewear; magnets; downloadable multimedia files containing images, text, audio, video, games, and internet weblinks relating to combat video games and professional video gaming events; eyeglass lanyards; sports footwear, namely, protective footwear for the prevention of accident or injury; educational services, namely, providing online educational downloadable videos, downloadable interactive graphics, and downloadable photographs relating to video games, e-sports, sports, gaming, and popular culture

Electrical and Scientific Apparatus

(Based on Use in Commerce) Printed matter, namely, stickers; (Based on Intent to Use) Printed matter, namely, printed books in the field of e-sports and video games, magazines in the field of e-sports and video games, posters, and artwork in the nature of art prints and posters; event programs; strategy guides in the nature of printed guides for video games and e-sports; trading cards other than for games; notebooks and notepads; stationery-type portfolios; greeting cards; calendars; instructional leaflets in the field of video games and e-sports; manuals in the field of video games and e-sports; pictures; catalogues in the fields of video games and e-sports

Paper Goods and Printed Matter

(Based on Use in Commerce) Clothing, namely, t-shirts, sweatshirts, hoodies, jackets; (Based on Intent to Use) Clothing, namely, shorts, pants, sweatpants, golf shirts, sweaters, tank tops, athletic jerseys, gloves, socks, undergarments, pajamas, one piece garment for infants and toddlers, overalls, coats, loungewear, mittens, sweatshirts, wristbands, jerseys, and bathrobes; headwear, namely, baseball caps, beanies, skull caps, knitted caps, baseball hats, bucket hats, sun hats, visors, and headbands; footwear, namely, shoes, sandals, sneakers, tennis shoes, slippers, casual footwear, sports footwear, namely, sports shoes; casual clothing, namely, swimsuits

Clothing

(Based on Intent to Use) Board games, dice games, arcade-type electronic video games; playthings, namely, collectable figurines in the nature of toy figures; play sets for action figures; controllers for game consoles; trading cards for use as games

Toys and Sporting Goods

(Based on Intent to Use) Educational services, namely, providing educational information relating to video games, e-sports, sports, gaming culture, e-sports culture, and popular culture; educational services, namely, providing online tutorials in the fields of video games, e-sports, sports, gaming culture, e-sports culture, and popular culture; providing educational information relating to video games, e-sports, sports, gaming culture, e-sports culture, and popular culture via social media; educational services, namely, providing online educational non-downloadable videos, non-downloadable interactive graphics, and non-downloadable photographs relating to video games, e-sports, sports, gaming culture, e-sports culture, and popular culture; educational services, namely, providing online instruction in the fields of video games, e-sports, sports, gaming culture, e-sports culture, and popular culture; providing a website featuring blogs and non-downloadable publications in the nature of articles in the fields of video games, e-sports, sports, gaming culture, e-sports culture, and popular culture; education services, namely, providing on-line classes, seminars, and workshops in the fields of video games, e-sports, sports, gaming culture, e-sports culture, and popular culture; entertainment services, namely, providing information by means of a global computer network in the fields of video games, e-sports, sports, gaming culture, e-sports culture, and popular culture; entertainment in the nature of providing an informational and entertainment website in the fields of video games, e-sports, sports, gaming culture, e-sports culture, and popular culture; entertainment services, namely, providing temporary use of non-downloadable electronic games; entertainment services, namely, providing podcasts in the fields of video games, e-sports, sports, gaming culture, e-sports culture, and popular culture; entertainment services, namely, providing video podcasts in the fields of video games, e-sports, sports, gaming culture, e-sports culture, and popular culture; entertainment services, namely, providing webcasts in the fields of video games, e-sports, sports, gaming culture, e-sports culture, and popular culture; entertainment services, namely, development, creation, production and post-production of multimedia and television show entertainment content for websites; entertainment services, namely, providing a website that displays trending news and information content in the fields of video games, e-sports, sports, gaming culture, e-sports culture, and popular culture; entertainment and educational services in the nature of on-line competitions in the fields of video games, e-sports, sports, gaming culture, e-sports culture, and popular culture; entertainment services, namely, organizing, conducting, producing, and hosting video game and e-sports tournaments, exhibitions, contests, and events; entertainment services, namely, organizing community video games, e-sports, sports, gaming culture, e-sports culture, and popular culture events; entertainment services in the nature of organizing e-sports and video game contests and competitions; entertainment services, namely, providing video games and e-sports facilities, news, and training information; entertainment services, namely, production of television programs featuring e-sports and video game news, e-sports, and video game highlights, e-sports and video game contests, games, tournaments, exhibitions, competitions and events broadcast over television and the internet; entertainment services, namely, providing a website featuring on-line and live video game and e-sports tournaments, on-line and live video game, e-sports, and entertainment exhibitions, online and live video game and e-sports competitions; entertainment services, namely, providing an online interactive database of photos and videos in the fields of video games, e-sports, sports, gaming culture, e-sports culture, and popular culture; entertainment services, namely, organizing video games and e-sports events live at indoor and outdoor venues and through the media of radio, television, and the Internet; entertainment services in the nature of organizing social entertainment events; entertainment services in the nature of arranging social entertainment events; entertainment services in the nature of hosting social entertainment events; entertainment services, namely, providing exhibits composed of interactive displays, participatory activities and contests centered around video games, e-sports, sports, gaming culture, e-sports culture, and popular culture; entertainment services, namely, live performances by video game and e-sports players; entertainment services, namely, providing online non-downloadable videos featuring e-sports and video games being played by others; entertainment services, namely, organizing e-sports and video game leagues; entertainment services, namely, providing a web-based system and on-line portal to participate in e-sports and video games; entertainment services, namely, operation and coordination of video game and e-sports tournaments, leagues and tours; entertainment services, namely, providing online news, information and commentary in the fields of e-sports, video games, gaming, and popular culture, video game players, and e-sports players; non-downloadable computer software for playing games and e-sports, provided online

Education and Entertainment