SCREEN SANITY
Mark Identification

SCREEN SANITY

Serial Number

97150141

Filing Date

Dec 1, 2021

Registration Date

Apr 16, 2024

Trademark by

SCREEN SANITY INC.

Active Trademark

Classification Information

Downloadable podcasts in the field of digital health and promoting developing healthy norms, values, and habits for use of technology, smart devices, and social media; downloadable podcasts in the field of resources for parents, counselors, educators, youth leaders, public safety officers, and technology providers in promoting developing healthy norms, values, and habits for use of technology, smart devices, and social media; downloadable podcasts in the field of promoting healthy technology usage among children and young adults; downloadable e-books in the field of digital health and developing healthy norms for use of technology, smart devices, and social media; downloadable e-books in the field of resources for parents, counselors, educators, youth leaders, public safety officers, and technology providers in promoting developing healthy norms, values, and habits for use of technology, smart devices, and social media; downloadable e-books in field of promoting healthy technology usage among children and young adults; downloadable e-books in the field of self-guided study materials for digital health and promoting developing healthy norms, values, and habits for use of technology, smart devices, and social media

Electrical and Scientific Apparatus

Printed materials, namely, brochures, newsletters, pamphlets, worksheets, and training materials in the field of promoting developing healthy norms, values, and habits for use of technology, smart devices, and social media; printed materials, namely, brochures, newsletters, pamphlets, worksheets, and training materials in the field of providing professional development to mental health professionals, parents, counselors, educators, school administrators, youth leaders, and public safety officers on healthy habits for technology, smart device, and social media usage; printed materials, namely, brochures, newsletters, pamphlets, worksheets, and training materials in the field of promoting healthy technology usage among children and young adults; printed materials, namely, workbooks, worksheets, and training materials in the field of self-guided study materials for digital health and promoting developing healthy norms, values, and habits for use of technology, smart devices, and social media

Paper Goods and Printed Matter

Entertainment services, namely, providing podcasts in the field of digital health and developing healthy norms for use of technology, smart devices, and social media; organizing, arranging, and conducting training programs in the nature of training seminars and workshops, conferences, workshops, educational exhibitions, seminars, webinars in the nature of seminars, all in the field of digital health and developing healthy norms for use of technology, smart devices, and social media; providing online non-downloadable educational videos in the field of digital health and developing healthy norms for use of technology, smart devices, and social media; organizing, arranging, and conducting conferences, workshops, educational exhibitions, seminars, webinars in the nature of seminars, training programs in the nature of training seminars and workshops for parents, counselors, educators, youth leaders, public safety officers, and technology providers, all in the fields of advising and assisting students in digital health and healthy usage of technology, smart devices, and social media; providing online non-downloadable educational videos for parents, counselors, educators, youth leaders, public safety officers, and technology providers, all in the fields of advising and assisting students in digital health and healthy usage of technology, smart devices, and social media; providing assistance to parents, counselors, educators, youth leaders, public safety officers, and technology providers in educational program implementation, namely, developing, arranging, and conducting educational programs in the field of healthy usage of technology, smart devices, and social media in children and young adults; consulting services about education for schools for developing educational programs in the fields of healthy habits for technology, smart device, and social media usage in children and young adults

Education and Entertainment