SAYSAYGIRLS
Mark Identification

SAYSAYGIRLS

Serial Number

79121509

Filing Date

Jul 11, 2012

Registration Date

Jun 4, 2013

Trademark by

LIBRAE LIMITED

Classification Information

Toys, namely, action figure toys, collectable toy figures, stuffed and plush toys, toy vehicles, toy play sets for use with action figure toys, bath toys, electronic action toys, electronic learning toys, plastic and vinyl toy characters, toy animals, musical toys, toy bake ware, toy cookware, toy baking utensils; games and playthings namely, board games, party games, puzzles, chess games, card games, action skill games, role playing games, trading card games, target games and dice games; toy dolls; parts and fittings for the aforesaid goods namely, doll's accessories, doll's clothing and doll play sets

Toys and Sporting Goods

Communication services in the nature of text messaging and electronic mail services used in playing an on-line multiplayer electronic computer game and on-line virtual community, and providing on-line chat rooms and electronic bulletin boards for transmission of messages among users playing an on-line multiplayer electronic game and on-line virtual community; information, advisory and consultancy services relating to test text messaging, electronic mail services, on-line chat rooms and electronic bulletin boards

Telecommunications

Entertainment services in the nature of musical and dance shows, concerts, staged events, live competitions, live performances by musical group and on-line computer games; entertainment services, namely, providing an on-line computer game by means of communications networks; entertainment services in the nature of providing an on-line multiplayer electronic computer game; entertainment services namely, providing an online computer game that may be accessed by means of communications networks; entertainment services, namely, arranging and conducting quizzes and competitions; interactive entertainment and games services in the nature of on-line video games, computer games and Internet games and competitions; fan club services; provision of interactive education, game and amusement services in an on-line virtual community, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; non-downloadable on-line electronic publications in the nature of news items relating to interactive toys and games; information, advisory and consultancy services relating to computer games

Education and Entertainment