97445548
Jun 6, 2022
Downloadable computer game programs; Downloadable video game programs; Downloadable computer game software; Downloadable computer and video games software; Downloadable electronic publications in the nature of magazines, articles, journals, instruction manuals, guides, booklets, pamphlets, leaflets, periodicals, worksheets, and books in the field of mental health awareness, mental health, gaming and general wellbeing; Downloadable computer software publications in the nature of magazines, articles, journals, instruction manuals, guides, booklets, pamphlets, leaflets, periodicals, worksheets, and books in the field mental health awareness, mental health, gaming and general wellbeing; Downloadable interactive entertainment software being game software; Downloadable applications for mobile devices featuring information related to mental health awareness, mental health, gaming and general wellbeing and video games that promote mental health; Downloadable electronic data files featuring news, stories, magazines, articles, journals, instruction manuals, guides, booklets, pamphlets, leaflets, periodicals, worksheets, and books all related to the promotion of mental health awareness, mental health, gaming and general wellbeing; Data prerecorded in DVD and CD-ROMs form featuring news, stories, magazines, articles, journals, instruction manuals, guides, booklets, pamphlets, leaflets, periodicals, worksheets, and books all related to the promotion of mental health awareness, mental health, gaming and general wellbeing; Discs, tapes, cartridges, CD-ROMs, all bearing computer games software or video games; Downloadable publications in the nature of magazines, articles, journals, instruction manuals, guides, booklets, pamphlets, leaflets, periodicals, worksheets, and books in the field of mental health awareness, mental health, gaming and general wellbeing in electronic form supplied on-line from a database or from facilities provided on the internet or other networks including websites; Electronic notice boards; Digital assets authenticated by non-fungible tokens (NFTs) featuring visual graphic works or image files featuring artwork in the field of mental health awareness, mental health, gaming and general wellbeing; Downloadable digital media, namely, digital collectibles, in the nature of downloadable audio recordings featuring information related to mental health awareness, mental health, gaming and general wellbeing and video games that promote mental health in the field of mental health awareness, mental health, gaming and general wellbeing authenticated by non-fungible tokens (NFTs); downloadable digital media, materials, and content, namely, visual graphic works, cartoons, image files, captured audio recordings, gifs, emoticons and photographs all in the field of mental health awareness, mental health, gaming and general wellbeing; Computer mouse pads; USB hardware as sticks; Computer keyboards
Electrical and Scientific ApparatusPrinted books, magazines, newspapers, all in the field of mental health awareness, mental health, gaming and general wellbeing; Printed matter, in particular printed advertising posters of paper, cardboard; printed matters, namely, magazines, articles, journals, instruction manuals, guides, booklets, pamphlets, leaflets, periodicals, worksheets, and books in relation to charitable activities in the field of mental health and wellness; Printed manuals and guides featuring information on mental health, video games, gaming, and wellbeing; Printed instructional manuals featuring information on mental health, video games, gaming, and wellbeing; Printed instructional materials, namely, magazines, articles, journals, instruction manuals, guides, booklets, pamphlets, leaflets, periodicals, worksheets, and books featuring information on mental health, video games, gaming, and wellbeing; Printed photographs; Stationery; Printed calendars; Pen and pencil cases, paper, notepads, printed postcards, printed journals featuring information on mental health, video games, gaming, and wellbeing and printed, paper notebooks, sticky notes being adhesive backed paper notes, printed diaries, printed posters, paper place mats, paper coasters; Desk mats; Drawing pads; Drawing materials, namely, pens, pencils and crayons; Drawing instruments; Drawing sets consisting of crayons, pens, pencils and paper; Printed greeting cards; Passport holders; Writing materials, namely, pens; Gift aid envelopes; Stickers
Paper Goods and Printed MatterTote Bags; Tote bags; Wallets; Trunks being luggage and travelling bags; Handbags, rucksacks, purses; Umbrellas, parasols and walking sticks
Leather GoodsClothing being shorts, socks, gloves, pants, pullovers, shirts, tops a clothing and scarves; Footwear; Headgear being headwear; T-shirts; Hats; Headwear being caps; Jumpers being sweaters
ClothingPromotional and public awareness campaigns in the field of mental health, gaming and general wellbeing and business consultancy services relating to the marketing and promotion of funds raising campaigns; Arranging promotion of charitable fundraising events; Advertising services; Online advertising services; Promotional advertising services; Distribution of advertising and promotional brochures, leaflets and materials; Distribution of advertising, marketing and promotional material; Distribution of flyers, brochures, printed matter and samples for advertising purposes; Promoting the goods and services of others through the distribution of advertising, marketing and promotional material; Advertising and commercial information services, via the internet; Developing and coordinating volunteer projects for charitable organisations; Advertising services to promote public awareness of mental health; Running of public awareness campaigns in the field of mental health, gaming and general wellbeing; Market research and market analysis services; Employee and public opinion polling; Dissemination of advertising and promotional materials; Business consultancy; Business information services; Development of promotional campaigns for raising awareness of mental health within the gaming sector and in relation to mental health and wellbeing generally; Market research services; Business introductory services being business networking services; Business consultancy services relating to the management and marketing of fundraising campaigns; Information, consultancy and advisory services relating to the aforesaid
Advertising and BusinessFundraising, namely, charitable fundraising; Charitable fund raising; Charitable fundraising by means of entertainment events; Arranging fundraising for the promotion of mental health awareness within the gaming sector; Financial sponsorship of seminars, classes, workshops and events who seek to promote mental health awareness within the gaming sector; Charitable fundraising by means of organising of charitable collections; Benevolent fund services; Investment of funds for charitable purposes; Raising of finance for the promotion of mental health awareness within the gaming sector; Charitable fundraising services by means of an entertainment event; Consultancy, advisory and information services relating to the aforesaid services
Insurance and FinancialEducational services, namely, seminars, classes, seminars and workshops in the field of mental health awareness, mental health, gaming and general wellbeing; Training courses in the field of mental health awareness, mental health, gaming and general wellbeing; Education in the nature of seminars, classes, seminars and workshops and training relating to mental health; Provision of teaching, training and instruction in the field of mental health awareness, mental health, gaming and general wellbeing; Publication of books, texts and leaflets; Production of films and videos; Electronic publishing services; Arranging, organising and conducting colloquiums, conferences, exhibitions, seminars and symposia in the field of mental health awareness, mental health, gaming and general wellbeing; Education services, namely, seminars, classes, seminars and workshops in the field of mental health awareness, mental health, gaming and general wellbeing and training services in the field of mental health awareness, mental health, gaming and general wellbeing; Organisation of business conferences and seminars in the field of mental health awareness, mental health, gaming and general wellbeing; Arranging and conducting of workshops in the field of mental health awareness, mental health, gaming and general wellbeing; Arranging and conducting of training workshops in the field of mental health awareness, mental health, gaming and general wellbeing; Arranging and conducting seminars and conferences in the field of mental health awareness, mental health, gaming and general wellbeing; Electronic publishing services, namely, in the form of publishing digital media of all kinds, in particular virtual works of art, crypto-collectibles being downloadable multimedia files containing artwork in the field of mental health awareness, mental health, gaming and general wellbeing and blockchain-based non-fungible valuables being downloadable images of artwork; Electronic publishing services, namely, in the form of publishing digital media, in particular virtual works of art, crypto-collectibles in the nature of visual graphic works, cartoons, image files, captured recordings, GIFs and emoticons authenticated by blockchain-based non-fungible tokens (NFTs) all featuring information related to mental health awareness, mental health, gaming and general wellbeing and video games that promote mental health; Consultancy, advisory and information services relating to the aforesaid services
Education and EntertainmentProviding an online computer database in the field of health care; provision of educational information in the field of mental health
Medical, Beauty & Agricultural