S STATUSPRO
Mark Identification

S STATUSPRO

Serial Number

97028466

Filing Date

Sep 15, 2021

Trademark by

STATUSPRO INC.

Classification Information

Downloadable game software; recorded computer game software; downloadable virtual reality and augmented reality game software; recorded computer virtual reality and augmented reality game software; downloadable software for athletic training, namely, software that simulates practice and game repetitions, plays, and occurrences for athletic, sports, and skills training purposes; recorded software for athletic training, namely, software that simulates practice and game repetitions, plays, and occurrences for athletic, sports, and skills training purposes; downloadable virtual reality software for athletic training and entertainment purposes; downloadable computer software for downloading, uploading, playing and recording videos, social networking, accessing information and coaching in the field of sports, sports training, sports education, athletics, and fitness; audiovisual teaching apparatus, namely, computer hardware and recorded computer operating system software therefore for electronic sports training, skills training, and sports coaching and fitness training simulators; downloadable multimedia files containing videos relating to sports and fitness; digital audio and video players with multimedia and interactive functions; downloadable computer software for virtual reality visualization, manipulation, immersion and integration of holographic content for the purpose of making virtual reality audio-visual content that incorporates holograms or holographic content; recorded computer software for virtual reality visualization, manipulation, immersion and integration of holographic content for the purpose of making virtual reality audio-visual content that incorporates holograms or holographic content; downloadable computer software for creating digital animation and special effects of images; recorded computer software for creating digital animation and special effects of images; downloadable computer software for accessing and tracking data related to sports, sports training, sports education athletics, and fitness; recorded computer software for accessing and tracking data related to sports, sports training, sports education athletics, and fitness; computer hardware, namely, electronic sports training simulators for entertainment and training purposes; computer apparatus, namely, virtual reality systems comprised of virtual reality headsets, optical sensors for sensing human motion, and apparatus for recording and reproduction of sound, images, or data

Electrical and Scientific Apparatus

Hats; pants; shirts; shorts; athletic pants; athletic shirts; athletic shorts; baseball caps and hats; gym pants; sweatshirts; jackets; coats; jogging pants; lounge pants; sports pants; stretch pants; sweat pants; t-shirts

Clothing

Production of video and computer game software; providing online non-downloadable game software; education services, namely, mentoring in the field of sports and athletics; providing non-downloadable online virtual reality and augmented reality game software in the field of sports, sports training, sports education, athletics, and fitness

Education and Entertainment

Providing online non-downloadable virtual reality and augmented reality software for sports training; providing an internet website portal featuring non-downloadable virtual reality and augmented reality software for sports training; development, maintenance and customization of computer game software; platform as a service (PAAS) featuring computer software platforms for creating interactive virtual reality and holographic augmented reality videos and images; providing online non-downloadable software for data automation and collection services to permit users to track, view and evaluate data and statistics relating to sports, sports training, sports education, athletics, and fitness; software as a service (SAAS) services featuring software for use by sports leagues, educational institutions, coaches, athletes, fans, and gamers for creating, tracking and storing data on athlete progress and performance, data analysis regarding athlete progress and performance, providing feedback and coaching to athletes, and creating, storing and sharing workout programs and video playbooks; providing online non-downloadable software for providing data and data analytics in the field of sports and e-sports

Computer and Scientific