S
Mark Identification

S

Serial Number

88480053

Filing Date

Jun 19, 2019

Trademark by

BLAACKSHARK TECHNOLOGIES (NANCHANG) CO. LTD.

Classification Information

Action figures; Amusement machines, automatic and coin-operated; Arcade video game machines; Battery-powered computer game with LCD screen; Board games; Claw crane game machines; Collectable toy figures; Controllers for game consoles; Dice; Hand-held consoles for playing video games; Home video game machines; Modeled plastic toy figurines; Playing card cases; Playing pieces in the nature of miniature action figures and toy model vehicles for use with table top hobby battle games in the nature of battle, war and skirmish games, and fantasy games; Portable games with liquid crystal displays; Protective carrying cases specially adapted for handheld video games; Protective films adapted for screens for portable games; Role playing games; Scale model kits; Soft sculpture plush toys; Soft sculpture toys; Tables for table football; Toy action figures; Toy models; Video game consoles; Video game interactive control floor pads or mats; Video game joysticks; Video game machines

Toys and Sporting Goods

Advertising services; Business auditing; Business intermediary services relating to the matching of potential private investors with entrepreneurs needing funding; Marketing services; Organization of fairs and exhibitions for commercial and advertising purposes; Personnel management consultancy; Provision of an on-line marketplace for buyers and sellers of goods and services; Relocation services for businesses; Sponsorship search; Updating and maintenance of data in computer databases

Advertising and Business

Amusement arcade services; Arranging, organizing, conducting, and hosting social entertainment events; Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing online video games; Entertainment and educational services in the nature of competitions in the field of entertainment, education, culture, sports, and other non-business and non-commercial fields; Fan clubs; Organization of shows for cultural purposes; Organizing conventions for entertainment purposes; Providing on-line computer games; Providing a computer game for use network-wide by network users; Publication of books; Publication of manuals; Rental of game machines and apparatus; Rental of stage scenery; Virtual reality game services provided on-line from a computer network

Education and Entertainment