ROCKET LEAGUE SIDESWIPE
Mark Identification

ROCKET LEAGUE SIDESWIPE

Serial Number

90600612

Filing Date

Mar 24, 2021

Trademark by

PSYONIX LLC

Classification Information

Downloadable and recorded game software; downloadable and recorded computer and video game programs and software; downloadable and recorded interactive game programs; downloadable and recorded interactive entertainment software for playing video and computer games; downloadable and recorded video games featuring a football-soccer type game played with futuristic vehicles; downloadable and recorded interactive entertainment software for use with computers, namely, downloadable and recorded interactive video game software featuring a football-soccer type game played with futuristic vehicles; downloadable and recorded interactive video game software for use with personal computers, multi-media smart phones, wireless mobile devices, video game consoles, and portable media players; games for use network-wide by network users, namely, downloadable multiplayer video games via a global computer network

Electrical and Scientific Apparatus

Entertainment services, namely, providing online computer and video games; providing games for use network-wide by network users, namely, providing temporary use of non-downloadable multiplayer and single player video and computer games; providing temporary use of non-downloadable interactive, multiplayer and single player video and computer games played via computer or communications networks; game services provided online from a computer network for entertainment purposes, namely, providing temporary use of non-downloadable interactive, multiplayer and single player video games played via a computer network; entertainment services, namely, providing temporary use of non-downloadable online video games featuring a football-soccer type game played with futuristic vehicles; organizing computer game competitions; organizing live video game and e-sports competitions; arranging and conducting video game competitions and contests; arranging and conducting live, interactive gaming tournaments featuring video games; organizing live fan meetings and conferences in which there is interactive gameplay between conference participants in the fields of gaming, video games, and e-sports

Education and Entertainment