RIOT
Mark Identification

RIOT

Serial Number

77059016

Filing Date

Dec 7, 2006

Registration Date

Nov 18, 2014

Trademark by

RIOT GAMES INC.

Active Trademark

Classification Information

[ Optical disk-based game software for use on computers; downloadable video game software; optical discs featuring computer games, and computer game-related content; computer programs for use in tracking the status of various users of online interactive gaming services and for matching online game players with other players of all skill levels; Multi-player interactive online computer game programs ]

Electrical and Scientific Apparatus

[ Printed matter, namely, cheat code books, strategy guides for games, instructional leaflets in the field of computer games, manuals for computer games, catalogs featuring computer game merchandise; role playing game equipment in the nature of game book manuals ]

Paper Goods and Printed Matter

clothing, namely, [ pajamas, ] sweatshirts, t-shirts, shirts, [ pants, ] jackets [, shorts, socks, underwear, ties and sweaters; headwear ]

Clothing

Toys, namely, [ toy action figures and accessories therefor, mechanical action toys, toy vehicles and bendable toy figurines, role-playing games, role playing toys excluding toys for use in psychological evaluation and counseling, ] collectible toy figures, fantasy character toys [, positionable toy figures, talking toys, toy weapons ]

Toys and Sporting Goods

[ providing on-line chat rooms or interactive discussion forums for transmission of messages among the participants of multiplayer games, computer games and activities ]

Telecommunications

[ Entertainment services, namely, providing on-line computer games for others over global and local area computer networks; entertainment services, namely, providing information to game players on the performance and scores of other players of interactive online games, as an integral component of online gaming services; providing interactive online computer games via the World Wide Web; providing information about online computer games and video games via the World Wide Web; providing multiplayer interactive games over the World Wide Web; entertainment services, namely, providing tracking of users of online interactive gaming services and matching online game players with other players of all skill levels, as an integral component of online gaming services; providing a website featuring on-line product trivia, tips and strategies for computer games; fan club services ]

Education and Entertainment