Computer hardware, cameras and microphones all designed and used for the capturing, processing, transmitting, broadcasting, and displaying 2D animation, 3D animation, cinematography, broadcast graphics, and virtual reality and augmented reality worlds, interfaces and environments in both real time and pre-recorded playback all for the purpose of simulating in-person attendance at sporting and cultural events; computer software for the capturing, processing, transmitting, broadcasting, and displaying of 2D animation, 3D animation, cinematography, broadcast graphics, and virtual reality and augmented reality worlds, interfaces and environments in both real time and pre-recorded playback all for the purpose of simulating attendance at sporting and cultural events; computer operating systems for use in 2D animation, 3D animation, cinematography, broadcast graphics, and virtual reality and augmented reality worlds, interfaces and environments all for the purpose of simulating attendance at sporting and cultural events; computer software development tools used for creating and maintaining 2D animation, 3D animation, cinematography, broadcast graphics, and virtual reality and augmented reality worlds, interfaces and environments all for the purpose of simulating attendance at sporting and cultural events; all of the foregoing excluding video game software, computer game programs
Electrical and Scientific ApparatusOperating an online marketplace for third-parties featuring virtual reality and augmented reality assets used for the purpose of simulating in-person attendance at sporting and cultural events; promotion of third-party sporting and cultural events for use in virtual and augmented reality environments; all of the foregoing excluding advertising of video game software and computer game programs
Advertising and BusinessOnline entertainment services, namely, live streaming of virtual reality and augmented reality sporting and cultural events for the purpose of simulating in-person attendance in real time; live transmission and broadcasting of third-party sporting and cultural events for display in virtual reality and augmented reality environments simulating in-person attendance; all of the foregoing excluding live streaming and live transmission and broadcasting of computer game
TelecommunicationsOnline entertainment services, namely, providing non-downloadable pre-recorded augmented reality environments simulating in-person attendance at sporting and cultural events; live capturing and processing of third-party sporting and cultural events for display in virtual reality and augmented reality environments simulating in-person attendance, namely, augmented reality and virtual reality video production, rental and distribution used for the purpose of simulating in-person attendance at sporting and cultural events; all of the foregoing excluding services related to video game software and computer game programs
Education and EntertainmentSoftware-as-service provider featuring software for creating, managing, capturing, processing, transmitting, broadcasting, and displaying of 2D animation, 3D animation, cinematography, broadcast graphics, and virtual reality and augmented reality worlds, interfaces and environments in both real time and pre-recorded playback for the purpose of simulating attendance at sporting and cultural events; all of the foregoing excluding video game software and computer game programs
Computer and Scientific