REELCOIN
Mark Identification

REELCOIN

Serial Number

99027839

Filing Date

Feb 6, 2025

Trademark by

CARL W KIM

Classification Information

Clothing, namely, πŸ“Œ 1️⃣ General Apparel Coverage:"Covers ReelCoin-branded clothing and promotional merchandise, including apparel sold for marketing, brand awareness, and fan engagement."πŸ“Œ 2️⃣ Expanding to Accessories & Future Growth:"Includes but is not limited to caps, beanies, socks, footwear, scarves, and other wearable items."πŸ“Œ 3️⃣ Blockchain & NFT-Linked Merchandise Protection:"ReelCoin may integrate NFT authentication, blockchain technology, and token-based rewards into apparel sales and promotions."πŸ“Œ 4️⃣ Film & Entertainment Industry Relevance:"Apparel may feature branding from ReelCoin’s involvement in film, entertainment, and Web3 projects."

Clothing

Provision of an online marketplace, using blockchain technology, for buyers and sellers of downloadable digital πŸ“Œ 1️⃣ Digital Entertainment & Movie Collectibles"Includes NFT-authenticated digital media, such as film-related collectibles, digital posters, movie clips, and exclusive entertainment assets."πŸ“Œ 2️⃣ Blockchain Authentication & Secure Transactions"Covers blockchain-based authentication of digital content, ensuring ownership verification and protection of entertainment-related assets."πŸ“Œ 3️⃣ Web3 & NFT Marketplace Integration"Extends to decentralized digital collectibles and tokenized entertainment assets, enabling secure purchase, resale, and verification via blockchain technology."πŸ“Œ 4️⃣ Expansion for Film, Music, & Virtual Experiences"Applies to digital assets related to film, television, sports, music, cultural events, and other Web3 entertainment experiences." authenticated by non-fungible tokens (NFTs)

Advertising and Business

Downloadable digital collectibles being image files of πŸ“Œ 1️⃣ Digital Entertainment & Movie Collectibles"Includes NFT-authenticated digital collectibles, such as film-related artwork, movie posters, exclusive trailers, behind-the-scenes content, and tokenized memorabilia."πŸ“Œ 2️⃣ Blockchain & Web3 Authentication"Provides blockchain-backed verification of digital entertainment assets, ensuring secure ownership and NFT-based media rights."πŸ“Œ 3️⃣ Future-Proofing for Virtual & Tokenized Assets"Extends to downloadable digital collectibles across film, television, sports, music, gaming, and interactive media."πŸ“Œ 4️⃣ Web3, Metaverse, & NFT-Based Virtual Experiences"Supports tokenized digital assets used in metaverse applications, blockchain-based movie premieres, and immersive entertainment experiences." authenticated by non-fungible tokens (NFTs) using blockchain technology

Electrical and Scientific Apparatus

Printed educational publications, namely, educational learning cards, flash cards, activity cards, workbooks, textbooks, activity books, story books, puzzle books, printed puzzles, teacher guides, manuals, posters and educational booklets in the field of πŸ“Œ 1️⃣ Printed Promotional & Marketing Materials"Includes printed posters, stickers, brochures, and promotional materials used for branding, marketing, and educational outreach related to blockchain technology, NFTs, and cryptocurrency in the entertainment industry."πŸ“Œ 2️⃣ Printed Educational Materials on Web3 & Blockchain"Extends to printed booklets, guides, manuals, and instructional materials explaining the use of NFTs, blockchain ticketing, digital collectibles, and cryptocurrency for film, television, and cultural events."πŸ“Œ 3️⃣ Film & NFT Collectibles"Covers printed collectibles such as film-related posters, promotional movie artwork, and event-based materials distributed at premieres, conventions, or NFT-related events."πŸ“Œ 4️⃣ Blockchain & Cryptocurrency Awareness Materials"Includes informational materials aimed at educating consumers about Web3 adoption, digital asset ownership, and blockchain security within the entertainment sector."

Paper Goods and Printed Matter

Financial brokerage services for cryptocurrency trading

Insurance and Financial

On-line admission ticket agency services for entertainment, educational, sporting and cultural events

Education and Entertainment

Software as a service (SAAS) services featuring software for collecting, verifying, and transmitting data and information for use in blockchain-based smart contracts

Computer and Scientific