REDEAR
Mark Identification

REDEAR

Serial Number

79190447

Filing Date

Jun 1, 2016

Registration Date

Feb 27, 2018

Trademark by

MARC BRANDIS AG

Active Trademark

Classification Information

Hearing aid devices and communication devices, namely, sound reception, recording, processing, transmission, and reproduction devices in the nature of microphones, digital sound processors, sound recorders, earphones, stetoclip hearing aid listeners, loudspeakers, and headsets for use with computers, tablet computers, and cellular or mobile phones; apparatus for transmission of sound via wireless and wired communication networks between the aforementioned goods; viewing aid devices in the nature of digital photograph viewers; communication devices and augmented reality devices in the nature of microphones, earphones, and communication headsets for use in communication systems, namely, meeting and conference communication systems, virtual reality headsets, virtual reality glasses; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity, namely, electrical adapters, electricity conduits, winding wires, electrical conductors, printed circuit boards, antennas, microcontrollers, electric sensors, electric actuators; apparatus for recording, transmission or reproduction of sound, namely, sound, ultrasound and infrared wave generating devices, apparatus for recording, transmission or reproduction of images, namely, liquid crystal display (LCD) monitors, plasma display panels, light emitting diode (LED) displays, organic light emitting diode (OLED) displays; calculating machines, data processing equipment, computers; software for signal processing, control of actuators, connecting to or setting up and configuring local and wide area networks

Electrical and Scientific Apparatus

Educational games for developing, improving and maintaining a person's social interaction skills, Educational toys for developing, improving and maintaining a person's social interaction skills

Toys and Sporting Goods

Education, namely, providing distance learning courses, classes, workshops, and seminars featuring tools and methods in the field of improving and maintaining a person's perception as well as social interactions via e-learning software applications; training, namely, training for tools and methods in the field of improving and maintaining a person's perception as well as social interactions, and handling augmented reality

Education and Entertainment

Scientific and technological services, namely, scientific research, research in the field of information and telecommunications technology, human-machine interaction, user interfaces, augmented reality, and social interactions, providing information in the field of computer technology and programming and new product design relating thereto; industrial analysis and research services in the field of signal processing devices, augmented reality devices, computer networking hardware; design and development of computers and software

Computer and Scientific