Television entertainment production and programming; entertainment in the nature of ongoing interactive television programs in the areas of news, comedy, drama, variety, nonfiction, documentary, education, gameshows, games and sports; entertainment services, namely, providing interactive real-time multiplayer games and contests via digital broadband and global computer networks; entertainment services, namely, providing online computer games and video games that can be accessed and played over computer networks and global communications networks; entertainment and education services, namely, providing real-time programming via interactive television, Internet, digital multimedia computers and cellular phones; conducting live news current events reporting via television, Internet, cellular phones and wireless multimedia devices; special events planning; organizing live action and electronic exhibitions for entertainment and education purposes, namely; talent competitions and rallies in the field of self-realization; organizing community sports competitions, game tournaments, cultural events and educational events in the nature of content developer conferences; multimedia entertainment software and education software production services; publishing of web and television magazines, guides and manuals; entertainment in the nature of an ongoing television program offering a variety of goods and services that can be purchased by the public; providing online library search, namely, providing electronic library services via interactive television and handheld computers which feature newspapers, magazines, photographs and pictures via an online computer network; providing online video and computer games that may be accessed network-wide by network users; arranging and conducting competitions for video game players; providing companionship for playing games; electronic publishing services, namely, publication of newsclips; photos, journals, essays, videoblogs, and general public opinion commentary of others online, featuring a variety of lifestyle solutions and personal experiences; providing information online relating to how to play video and computer games; entertainment services, namely, providing ratings and points systems for television, movie, video and video game content
Education and Entertainment