REACTIVR VR MOTION EFX EXPERIENCE
Mark Identification

REACTIVR VR MOTION EFX EXPERIENCE

Serial Number

86825041

Filing Date

Nov 18, 2015

Registration Date

Nov 29, 2016

Trademark by

MEDIAMATION INC.

Classification Information

Virtual reality game software; Virtual reality software for use in enabling computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile telephones to provide virtual reality experiences; Electronic game software for wireless devices; Electronic game software for handheld electronic devices; Computer game software for personal computers and home video game consoles; Computer programs for video and computer games; Video and computer game programs; Wearable peripherals for computers, tablet computers, mobile devices and mobile telephones, namely, configurable head-mounted displays; Computer programs for video and computer games; Computer software, namely, game engine software for video game development and operation; Interactive video game programs; Memory cards for video game machines; Video and computer game programs; Video game software; Wireless communication device featuring voice, data and image transmission including voice, text and picture messaging, a video and still image camera, also functional to purchase music, games, video and software applications over the air for downloading to the device; Virtual reality game software; Virtual reality software for cinema and movie theaters; Augmented reality software for use in mobile devices for integrating electronic data with real world environments for the purpose of cinema and theater shows; Interactive game programs; Interactive game software; Interactive multimedia computer game programs; Interactive video game programs; Computer hardware and software systems for controlling and automating shows, animatronics and interactive exhibits; Computer software and hardware for motion simulators and atmospheric effects; Computer hardware and software systems for controlling and automating shows, animatronics and interactive exhibits for use at movie cinemas, fountains, amusement parks, theme parks, museums, educational science centers, interactive exhibits, special attractions and themed entertainment venues, Virtual reality apparatus that incorporate equipment for show control of animatronics, motion simulators and special effects, namely, virtual reality motion systems comprised primarily of Head Mounted Video Displays, computers, electric wiring, motion platforms, and motion seats

Electrical and Scientific Apparatus

Virtual reality headsets and helmets adapted for use in playing video games; Virtual reality headsets for playing video games for connection to computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile phones in order to enable virtual reality experiences; Video game consoles; Video game interactive remote control units; Wearable peripherals for playing video games specially adapted for computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile telephones; Audio and visual headsets for use in playing video games; Gaming headsets adapted for use in playing video games; Player operated electronic controllers for electronic video game machines; Stand alone video output game machines; Video game consoles; Video game consoles for use with an external display screen or monitor; Video game interactive remote control units; Video game machines; Video game machines for use with external display screen or monitor; Video gaming consoles for playing computer games; Video output game machines for use with external display screen or monitor; Virtual reality headsets and helmets adapted for use in playing video games; Video game interactive remote control units

Toys and Sporting Goods

Production of video and computer game software; Augmented reality video production; Providing online augmented reality games

Education and Entertainment

Design and development of computer game hardware and software and virtual reality hardware and software; Computer programming of video games; Designing and modifying computer programs and video games for others; Video game development services; Video game programming development services; Computer programming services for creating augmented reality videos and games, Application service provider (ASP), namely, hosting computer software applications of others

Computer and Scientific