79275211
Oct 30, 2019
Aug 24, 2021
Active Trademark
Blank magnetic data carriers; blank recordable CDs and CD-ROMS; blank recordable video compact discs and videos discs; blank recordable interactive CDs (CD-Is); information storage devices, namely, blank flash drives, magnetically encoded prepaid gift cards, magnetically encoded charge cards, magnetically encoded discount cards and magnetically encoded cards in the nature of key cards, magnetically encoded blank loyalty scheme cards for issuance by retailers and parts and fittings for all the aforesaid; downloadable computer software platforms for social networking; downloadable electronic programs and downloadable computer software platforms for social networking that may be accessed via the Internet, computers and wireless devices; downloadable computer software to enable uploading, posting, showing, displaying, tagging, blogging, sharing or otherwise providing electronic media or information in the fields of virtual communities, and general interest via the Internet or other communications networks with third parties
Electrical and Scientific ApparatusGames and playthings, namely, machines for playing games of chance and slot machines; gymnastic and sporting articles, namely, baseball bats and soccer balls
Toys and Sporting GoodsPublication of educational materials, namely, text books; publication of texts other than publicity texts, namely, publication of sport, competition and game instructions; publication of user instructions in the field of computer use; education services, namely, providing workshops and seminars in the field of mathematics; providing on-line training workshops and seminars in the field of business; organizing community sporting and cultural events; arranging and conducting of events in the fields of gaming, gaming competitions, recreation and entertainment; provision of the aforesaid services in electronic or computerised form; production and rental of television programmes; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; entertainment services, namely, providing temporary use of non-downloadable interactive games; entertainment services in the nature of development, creation, production, distribution, and post-production of television shows; radio entertainment production; videotaping; video-tape film production; provision of information relating to sports, accessible via a global computer network; lotteries or bookmaking services, namely, conducting credit card-based prize games; information, consultancy and assistance with regard to the aforesaid services included in this class; publication of articles relating to sports and other statistics, including odds
Education and Entertainment