QWAXZA
Mark Identification

QWAXZA

Serial Number

90111990

Filing Date

Aug 13, 2020

Trademark by

QWAXZA MEDIA LLC

Classification Information

Toy character figures and toy action figures, toy vehicles, toy robots and accessories therefor; Molded toy figures; Collectable toy figures; Plush toys; Board games; Games, namely, animation, comic book and entertainment character-related games, namely, puzzle games, board games, card games, role playing games; toys, namely, animation, comic book and entertainment character-related toys, namely, toy figures, drawing toys, fantasy character toys, stuffed and plush toys, toy animals; children's multiple activity toys, children's multiple activity toys featuring interactive activities and digital applications, toy building sets being toy building blocks, educational toys being children's educational toy for developing fine motor skills, ride-on toys, construction toys, parlor games; action skill games, action target games, electronic hand-held games for use with external display screen or monitor and electronic action toys; dice; Video game consoles; Hand-held consoles for playing video games; Hand held units for playing video games other than those adapted for use with an external display screen or monitor; Bags specially adapted for video game consoles; Bags specially adapted for handheld video games; Protective carrying cases specially adapted for handheld video games; Gaming headsets adapted for use in playing video games; Audio and visual headsets for use in playing video games; Stands for electronic game playing apparatus, namely, video game consoles and hand-held video game units; Video game joysticks; Video game interactive remote control units; Video game interactive control floor pads or mats

Toys and Sporting Goods

Entertainment services, namely, an on-going animated television series in the field of children's entertainment; Entertainment services, namely, ongoing programs in the field of children's entertainment accessible by television, satellite, radio, audio, video, electronic media and computer networks; entertainment services, namely, providing online computer games and interactive multiplayer online electronic, video, and card games via global networks; Entertainment services, namely, providing an on-line board game; Providing online non-downloadable comic books and graphic novels; Providing online non-downloadable cartoon strips; Educational and entertainment services, namely, organizing conducting in-person and virtual conferences in the fields of animation, comic books, tech, writing, and popular art; Fan club services; Providing podcasts in the field of pop culture, animation, and comic book culture; Blogs, namely, online journals relating to pop culture, animation, and comic book culture; Providing online computer games; Providing online non-downloadable magazines in the fields of entertainment featuring real and fictitious stories; entertainment services, namely, providing podcasts in the field of children's entertainment; entertainment services, namely, providing webcasts in the field of children's entertainment; entertainment services, namely, providing on-line computer games; entertainment services, namely, providing temporary use of non-downloadable interactive games; entertainment services, namely, providing temporary use of non-downloadable electronic games; entertainment services, namely, providing temporary use of non-downloadable computer games; entertainment services, namely, providing temporary use of non-downloadable video games and distribution thereof; CGI Live Animation, and animated cartoon programs, namely, entertainments services, namely, production of computer-generated imagery for use in motion pictures; Entertainment services, namely, production of special effects including model-making services, computer-generated imagery and computer-generated graphics for the production of motion pictures, videos, and movie trailers; Entertainment, namely, preparation of special effects; animation production services; entertainment services, namely, synthesizing voice and sound production in the nature of Providing voice files or voice information for voicing text data by voice synthesis software from Internet or other communication networks, not downloadable; providing images with voices and videos with voices of characters from Internet or computer networks, not downloadable; entertainment services, namely, integration of text, audio, graphics, effects, still images and motion pictures in the nature of post-production editing of motion pictures; Entertainment, namely, preparation of special effects in the nature of providing special and visual effects for others; Entertainment services, namely, preparations of special effects in the nature of providing on-line, non-downloadable special and visual effects and art work and art concepts; entertainment services, namely, personal appearances by an CGI celebrity and CGI professional entertainer; Entertainment services, namely, personal digital appearances by a fictional character; Entertainment services, namely, production of special effects being preparation of special effects including particularly CGI services and related physical production elements for use in electronic media for use in social media channels and networks; Entertainment services in the nature of a fictional internet media series featuring comedy, action and adventure distributed via various platforms across multiple forms of transmission media on topics relating to consumer products, fashion, politics, events, culture, food, health and beauty; Hosting social entertainment events for others; Animation production services; entertainment services in the nature of providing a website featuring non-downloadable digital animation videos; entertainment services, namely, providing an online computer game where you create your own customized images and videos by inserting visual elements into selected audio-visual media; production services in the field of multimedia entertainment software production services relating to video game software, virtual reality software content, virtual reality games and interactive media software; providing virtual reality entertainment facilities, namely, virtual reality arcade services

Education and Entertainment