PUPPET ACADEMY
Mark Identification

PUPPET ACADEMY

Serial Number

90645144

Filing Date

Apr 14, 2021

Trademark by

9364382 CANADA INCORPORATED

Classification Information

Downloadable and recorded computer game software; downloadable and recorded educational software for augmenting existing instruction in health, education, interpersonal communication, self-expression and relationship management, collaboration, critical thinking, creativity, teamwork and social communication development; downloadable and recorded children's educational software; downloadable and recorded educational software for youth for augmenting existing instruction in health, education, interpersonal communication, self-expression and relationship management, collaboration, critical thinking, creativity, teamwork and social communication development; downloadable and recorded educational software for individuals for augmenting existing instruction in health, education, interpersonal communication, self-expression and relationship management, collaboration, critical thinking, creativity, teamwork and social communication development; downloadable and recorded educational software for families for augmenting home, school and clinical instruction in health, education, interpersonal communication, self-expression and relationship management, collaboration, critical thinking, creativity, teamwork and social communication development; downloadable and recorded video game software; downloadable podcasts in the field of children's education; downloadable podcasts in the field of youth education; downloadable podcasts in the field of individual education; downloadable podcasts in the field of family education; downloadable podcasts in the field of health; downloadable and recorded educational software featuring language instruction

Electrical and Scientific Apparatus

Design and development of computer software; design and development of computer software for educational purposes; design and development of computer game software for educational purposes; design and development of computer game software for health purposes; design and development of computer game software for entertainment purposes; rental of computer software; software as a service (SAAS) services featuring educational software for augmenting existing instruction in health, education, interpersonal communication, self-expression and relationship management, collaboration, critical thinking, creativity, teamwork and social communication development; software as a service (SAAS) services featuring software for the collection, organizing, transmission, storage, and sharing of educational data and information; software as a service (SAAS) services featuring software for the collection, organizing, transmission, storage, and sharing of children's educational data and information; software as a service (SAAS) services featuring software for the collection, organizing, transmission, storage, and sharing of health data and information; software as a service (SAAS) services featuring children's educational software; software as a service (SAAS) services featuring educational software for youth for augmenting existing instruction in health, education, interpersonal communication, self-expression and relationship management, collaboration, critical thinking, creativity, teamwork and social communication development; software as a service (SAAS) services featuring software for the collection, organizing, transmission, storage, and sharing of youth educational data and information; software as a service (SAAS) services featuring educational software for individuals for augmenting existing instruction in health, education, interpersonal communication, self-expression and relationship management, collaboration, critical thinking, creativity, teamwork and social communication development; software as a service (SAAS) services featuring software for the collection, organizing, transmission, storage, and sharing of individual educational data and information; software as a service (SAAS) services featuring educational software for families for augmenting home, school and clinical instruction in health, education, interpersonal communication, self-expression and relationship management, collaboration, critical thinking, creativity, teamwork and social communication development; software as a service (SAAS) services featuring software for the collection, organizing, transmission, storage, and sharing of family educational data and information; providing temporary use of on-line, non-downloadable educational software for augmenting existing instruction in health, education, interpersonal communication, self-expression and relationship management, collaboration, critical thinking, creativity, teamwork and social communication development; providing temporary use of on-line, non-downloadable children's educational software; providing temporary use of on-line, non-downloadable educational software for youth for augmenting existing instruction in health, education, interpersonal communication, self-expression and relationship management, collaboration, critical thinking, creativity, teamwork and social communication development; providing temporary use of on-line, non-downloadable educational software for individuals for augmenting existing instruction in health, education, interpersonal communication, self-expression and relationship management, collaboration, critical thinking, creativity, teamwork and social communication development; providing temporary use of on-line, non-downloadable educational software for families for augmenting home, school and clinical instruction in health, education, interpersonal communication, self-expression and relationship management, collaboration, critical thinking, creativity, teamwork and social communication development; providing temporary use of on-line, non-downloadable educational software for augmenting existing language instruction

Computer and Scientific