97450332
Jun 9, 2022
Audio and video recordings featuring music and artistic performances; Downloadable multimedia file containing artwork relating to animals, cartoon characters, and toys authenticated by non-fungible tokens (NFTs); Downloadable music files authenticated by non-fungible tokens (NFTs)
Electrical and Scientific ApparatusPrinted comic books; Printed materials, namely, novels and series of fiction books and short stories featuring scenes and characters based on video games; Collectable printed trading cards
Paper Goods and Printed MatterFootwear; Hats; Hoodies; Pants; Caps being headwear; Athletic apparel, namely, shirts, pants, jackets, footwear, hats and caps, athletic uniforms; Children's and infant's apparel, namely, jumper coveralls, overall sleepwear, pajamas, rompers and one-piece garments; Men's and women's jackets, coats, trousers, vests; Sweat pants
ClothingBoard games; Puzzles; Trading card games; Fidget toys; Rubber character toys; Stress relief exercise toys
Toys and Sporting GoodsCandy; Snack mix consisting primarily of crackers, pretzels and/or popped popcorn; Cereal based snack food; Frozen-yogurt-based snack foods; Grain-based snack foods; Granola snacks; Ice-cream-based snack foods; Puffed corn snacks; Rice-based snack foods
Staple FoodsRetail store services featuring virtual goods, namely, hats, pants, shorts, t-shirts, shoes, hoodies, jackets, jerseys, backpacks, music and fashion accessories for use in online virtual worlds; On-line retail store services featuring physical and virtual merchandise for use by members of an online community in connection with a designated website featuring fictional characters; Provision of an online marketplace for buyers and sellers of downloadable digital art images authenticated by non-fungible tokens (NFTs); Provision of an online marketplace for buyers and sellers of downloadable digital media, namely, art images, music, video clips, authenticated by non-fungible tokens (NFTs)
Advertising and BusinessEntertainment services, namely, providing on-line, non-downloadable virtual characters for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing online video games; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes
Education and Entertainment