PRINCESS
Mark Identification

PRINCESS

Serial Number

97718875

Filing Date

Dec 15, 2022

Trademark by

PRINCESS CRUISE LINES LTD.

Classification Information

Downloadable multimedia file containing artwork, text, audio, and video relating to travel authenticated by non-fungible tokens (NFTs); downloadable image files containing scannable quick response codes authenticated by non-fungible tokens (nfts); Downloadable virtual goods, namely, downloadable computer programs featuring games for use in online virtual worlds

Electrical and Scientific Apparatus

Provision of an online marketplace for buyers and sellers of downloadable digital goods, namely, art images, music and video clips authenticated by non-fungible tokens (NFTs); Retail store services featuring virtual goods, namely, apparel, headwear and footwear, jewelry, handbags and clothing accessories, electronic consumer products, drinkware, toys, home décor, photography and holiday decorations for use in online virtual worlds

Advertising and Business

Travel agency services, namely, making reservations and bookings for transportation of passengers and tourists by land, air, and water accessible in virtual worlds; travel and transport information and planning services for passengers and tourists accessible in virtual worlds; arranging transportation for travel tours accessible in virtual worlds

Transportation and storage

Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual goods, namely, apparel, headwear and footwear, jewelry, handbags, electronic consumer products, drinkware, toys, home décor, photography and holiday decorations for use in virtual environments created for entertainment purposes

Education and Entertainment

Computer services, namely, creating an on-line virtual environment for users to access metaverse platforms, attend virtual events, demonstrations, discussions, experiences and celebrations, visit virtual entertainment venues, participate in online games, and engage in social communications and networking, entertainment, and multimedia content

Computer and Scientific