Mark Identification

POOL CITY

Serial Number

98575389

Filing Date

May 30, 2024

Trademark by

TENCENT HOLDINGS LIMITED

Classification Information

Batteries; Cameras; Earphones; Headphones; Accumulators; Apparatus for recording, transmission or reproduction of sound and images; Batteries, electric; Battery chargers; Battery packs; Blank optical discs; Blank USB flash drives; Cases for smartphones; Cell phone straps; Cinematographic film, exposed; Computer games programmes downloaded via the internet; Computer keyboards; Computer mouse; Computer peripheral devices; Computers and computer hardware; Covers for tablet computers; Decorative magnets; Downloadable computer application software for mobile phones, portable media players, handheld computers, namely, software for e-sports, for playing computer and video games, for providing information relating to e-sports and computer and video games, for streaming audio-visual and multimedia content via the internet and global communications networks, for enabling users to experience virtual reality and augmented reality visualization, manipulation, and immersion, for providing users with virtual reality experiences, for engaging in social networking and interacting with online communities, for broadcasting, electronic transmission, and streaming of gaming and e-sports digital media content; Downloadable computer game programs; Downloadable computer game software; Downloadable computer game software for use on mobile and cellular phones; Downloadable computer game software via a global computer network and wireless devices; Downloadable computer programs for e-sports, for playing computer and video games, for providing information relating to e-sports and computer and video games, for streaming audio-visual and multimedia content via the internet and global communications networks, for enabling users to experience virtual reality and augmented reality visualization, manipulation, and immersion, for providing users with virtual reality experiences, for engaging in social networking and interacting with online communities, for broadcasting, electronic transmission, and streaming of gaming and e-sports digital media content; Downloadable electronic game programs; Downloadable electronic game software for use on mobile and cellular phones, portable media players, handheld computers; Downloadable electronic publications in the nature of books, magazines, brochures, manuals, newsletters, journals in the field of e-sports and computer and video games; Downloadable image files containing artwork, text, audio, video, games and Internet Web links relating to sporting, cultural and entertainment activities; Downloadable music files; Downloadable video game software; Electric wires and cables; Humanoid robots with artificial intelligence for use in scientific research; Integrated circuit cards; Joysticks for use with computers, other than for video games; Laptop computers; Memory cards for video game machines; Mobile data receivers; Mobile phones; Mobile radios; Mouse pads; Optical discs featuring movies, animated cartoons, comics, music, audio-visual and multimedia content for entertainment purposes; Personal digital assistants; Pre-recorded USB flash drives featuring movies, animated cartoons, comics, music, audio-visual and multimedia content for entertainment purposes, computer and video game programs; Protective films adapted for smartphones; Recorded computer game programs; Recorded computer game software; Recorded computer software for e-sports, for playing computer and video games, for providing information relating to e-sports and computer and video games, for streaming audio-visual and multimedia content via the internet and global communications networks, for enabling users to experience virtual reality and augmented reality visualization, manipulation, and immersion, for providing users with virtual reality experiences, for engaging in social networking and interacting with online communities, for broadcasting, electronic transmission, and streaming of gaming and e-sports digital media content; Recorded video game software; Security token hardware; Sleeves for laptops; Tablet computers; Video disks and video tapes with recorded animated cartoons; Video game cartridges; Video processors; Virtual reality headsets; Wearable video display monitors; Wrist rests for use with computers

Electrical and Scientific Apparatus

Amusement park services; Arranging and conducting of congresses in the field of e-sports, computer and video games, entertainment, cultural activities; Comedy club services; Digital video, audio, and multimedia publishing services; Electronic games services provided by means of the internet; Entertainment and educational services in the nature of competitions in the field of entertainment, education, culture, sports, and other non-business and non-commercial fields; Entertainment information; Entertainment services in the nature of comedy shows; Entertainment services in the nature of development, creation, production and post-production services of multimedia entertainment content; Entertainment services in the nature of development, creation, production, distribution, and post-production of television shows; Entertainment services in the nature of live dance, musical, magic, drama performances; Entertainment services in the nature of organizing social entertainment events; Entertainment services, namely, conducting carnivals; Entertainment services, namely, live, televised and movie appearances by a professional entertainer; Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Fan clubs; Film production, other than advertising films; Games equipment rental; Golf club services; Impresario services in the nature of organization of shows for cultural purposes; Multimedia entertainment services in the nature of recording, production and post-production services in the fields of music, video, and films; Multimedia publishing of books, magazines, journals, software, games, music, and electronic publications; Multimedia publishing of computer game software; Night clubs; Online gaming services in the nature of computer game tournaments; Organization of cosplay entertainment events; Organization of e-sports competitions; Organization of electronic game competitions; Organization of exhibitions for cultural or educational purposes; Organization of sports competitions; Presentation of live show performances; Providing amusement arcade services; Providing films, not downloadable, via video-on-demand transmission services; Providing information in the field of education; Providing information on-line relating to computer games and computer enhancements for games; Providing information relating to organizing community sporting and cultural activities, contests and games; Providing information relating to sports and sporting events; Providing information, news and commentary in the field of entertainment; Providing on-line music, not downloadable; Providing online non-downloadable electronic publications in the nature of books, magazines, brochures, manuals, newsletters, journals in the field of e-sports, computer and video games; Providing online non-downloadable videos in the field of e-sports, computer and video games, entertainment, cultural activities; Providing recreation facilities; Providing television programs, not downloadable, via video-on-demand transmission services; Publication of texts, other than publicity texts; Recreation information; Social club services, namely, arranging, organizing, and hosting social events, get-togethers, and parties for club members; Toy rental; Virtual reality game services provided on-line from a computer network

Education and Entertainment

Computer aided industrial design services; Computer programming; Computer security consultancy; Computer services, namely, cloud hosting provider services; Computer software consultancy; Computer software design; Computer technology consultancy; Computer virus protection services; Consulting services in the field of cloud computing; Conversion of data or documents from physical to electronic media; Creating and designing website based indexes of information for others using information technology; Creation and maintenance of web sites for others; Design and development of operating software for accessing and using a cloud computing network; Duplication of computer programs; Electronic data storage; Graphic arts design; Hosting computer websites; Industrial design; Installation of computer software; IT consulting services relating to installation, maintenance and repair of computer software; Monitoring of computer systems by remote access to ensure proper functioning; Outsource service providers in the field of information technology relating to installation, maintenance and repair of computer software; Platform as a service (PAAS) featuring computer software platforms for e-sports, playing computer games and video games, recording time in computer games and video games, software for displaying in-game data and scores, software for recording computer game and video game footage, software for taking screenshots of computer games and video games, software for computer game and video game enhancers; Providing search engines for the internet; Providing temporary use of a web-based software application for e-sports, for playing computer and video games, for providing information relating to e-sports and computer and video games, for streaming audio-visual and multimedia content via the internet and global communications networks, for enabling users to experience virtual reality and augmented reality visualization, manipulation, and immersion, for providing users with virtual reality experiences, for engaging in social networking and interacting with online communities, for broadcasting, electronic transmission, and streaming of gaming and e-sports digital media content; Providing temporary use of non-downloadable game software via a website; Recovery of computer data; Rental of computer game software; Research and development of computer software; Scientific and technological services, namely, research and design in the field of computer networking hardware and software, computer datacenter architecture; Software as a service (SAAS) services featuring software for e-sports, playing computer games and video games, recording time in computer games and video games, software for displaying in-game data and scores, software for recording computer game and video game footage, software for taking screenshots of computer games and video games, software for computer game and video game enhancers; Software development in the framework of software publishing; Technical support services, namely, troubleshooting of computer software problems; Website design consultancy

Computer and Scientific