97305737
Mar 10, 2022
Mar 19, 2024
Active Trademark
Online journals, namely, blogs in the fields of gaming, video games, online games, tabletop games, technology, entertainment, the entertainment industry, movies, film, television, comics, consumer products, electronic products, digital graphics, animation, non-fungible tokens (NFTs), crypto currency, block chain, virtual reality, virtual environments, software, mobile applications, culture, the Internet, live streaming, business, tech companies, social media, architecture, urbanism, current events, and interviews; entertainment services, namely, providing a website featuring prose presentations in the fields of gaming, video games, online games, tabletop games, technology, entertainment, the entertainment industry, movies, film, television, comics, consumer products, electronic products, digital graphics, animation, non-fungible tokens (NFTs), crypto currency, block chain, virtual reality, virtual environments, software, mobile applications, culture, the Internet, live streaming, business, tech companies, social media, architecture, urbanism, current events, and interviews; providing online non-downloadable articles in the fields of gaming, video games, online games, tabletop games, technology, entertainment, the entertainment industry, movies, film, television, comics, consumer products, electronic products, digital graphics, animation, non-fungible tokens (NFTs), crypto currency, block chain, virtual reality, virtual environments, software, mobile applications, culture, the Internet, live streaming, business, tech companies, social media, architecture, urbanism, current events, and interviews; editorial reporting services in the fields of gaming, video games, online games, tabletop games, technology, entertainment, the entertainment industry, movies, film, television, comics, consumer products, electronic products, digital graphics, animation, non-fungible tokens (NFTs), crypto currency, block chain, virtual reality, virtual environments, software, mobile applications, culture, the Internet, live streaming, business, tech companies, social media, architecture, urbanism, current events, and interviews; providing online non-downloadable videos, audio, audiovisual content in the nature of videos, and multimedia content in the nature of multimedia videos in the fields of gaming, video games, online games, tabletop games, technology, entertainment, movies, film, television, comics, consumer products, electronic products, digital graphics, animation, virtual reality, virtual environments, software, mobile applications, culture, the Internet, live streaming, business, tech companies, architecture, urbanism, and interviews; providing online non-downloadable videos, audio, audiovisual content in the nature of videos, and multimedia content in the nature of multimedia videos featuring games being played by others; providing ongoing online video series in the field of gaming; entertainment services, namely, providing online non-downloadable podcasts in the fields of entertainment, gaming, movies, television, film, comics, technology, consumer products, electronics, and culture; providing information, news, commentary in the field of gaming, video games, online games, tabletop games, entertainment, movies, television, film, comics, and popular culture; providing information, news, and commentary in the field of current events via the Internet and other communications networks
Education and Entertainment