POCKET CHANGE
Mark Identification

POCKET CHANGE

Serial Number

85700036

Filing Date

Aug 9, 2012

Trademark by

LUNCH MONEY CO.

Classification Information

Software development kits and software application programmer interfaces for end users and/or developers, for creating mobile games, video games and mobile applications; Computer software for offering virtual currency, points, credits and other rewards or premium content for use with computer games; Computer software for the provision of information and the issuance and redemption of virtual currency, points, credits and other rewards or premium content

Electrical and Scientific Apparatus

Arranging and conducting incentive reward programs to encourage the sale of computer programs and virtual goods; Online advertising and marketing services for others using virtual currency, points, credits and other rewards or premium content; Dissemination of advertising for others via the internet and via non-downloadable computer programs and downloadable apps accessible via the internet and via smartphones, tablet computers, laptop computers and other computing devices

Advertising and Business

Financial services, namely, providing a virtual currency, points, credits and other rewards for use by members of an on-line community via a global computer network; Financial services, namely, providing a virtual currency, points, credits and other rewards for use by members of mobile network and on-line communities via mobile telecommunications and global computer networks for making transactions in virtual commerce

Insurance and Financial

Entertainment services, namely, contest and incentive award programs designed to reward program participants who play online games; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Entertainment services, namely, providing a website featuring on-line computer games; Entertainment services, namely, providing on-line, non-downloadable virtual currency, points, credits and other rewards or premium content and items for use in virtual environments created for entertainment purposes; Entertainment services, providing virtual currency for transaction of virtual commerce in online video and computer games; Entertainment services, namely, providing virtual currency, points, credits and other rewards in the nature of complimentary reward points awarded for playing computer and online games

Education and Entertainment