P&O CRUISES
Mark Identification

P&O CRUISES

Serial Number

97757822

Filing Date

Jan 17, 2023

Trademark by

THE PENINSULAR AND ORIENTAL STEAM NAVIGATION COMPANY

Classification Information

Downloadable multimedia file containing artwork, text, audio, and video relating to travel authenticated by non-fungible tokens(NFTs); Downloadable image files containing information about travel with scannable QR codes authenticated by non-fungible tokens (NFTs); Downloadable virtual goods, namely, computer programs featuring onboard product offerings, namely, food and beverages and consumer merchandise for use in online virtual worlds; Downloadable virtual goods, namely, computer programs for booking travel and travel tours and for games for use in online virtual worlds

Electrical and Scientific Apparatus

Provision of an online marketplace for buyers and sellers of downloadable digital goods, namely, art images, music and videoclips authenticated by non-fungible tokens (NFTs); Retail store services featuring virtual goods, namely, apparel, headwear and footwear, jewelry, handbags and fashion accessories, electronic consumer devices in the form of MP3 players, handheld gaming devices, cell phones, tablet computers and laptop computers, drinkware, toys, home décor, photography devices, and holiday decorations for use in online virtual worlds

Advertising and Business

Travel and transport information accessible in virtual worlds

Transportation and storage

Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual goods, namely, apparel, headwear and footwear, jewelry, handbags and fashion accessories, electronic consumer devices in the form of MP3 players, handheld gaming devices, cell phones, tablet computers and laptop computers, drinkware, toys, home décor, photography devices, and holiday decorations for use in virtual environments created for entertainment purposes

Education and Entertainment

Computer services, namely, creating an on-line virtual environment for users to access metaverse platforms, attend virtual events, demonstrations, discussions, experiences and celebrations, visit virtual entertainment venues, participate in online games, and engage in social communications and networking, entertainment, and multimedia content

Computer and Scientific