PLAY WITH GALAXY
Mark Identification

PLAY WITH GALAXY

Serial Number

87058564

Filing Date

Jun 2, 2016

Trademark by

SAMSUNG ELECTRONICS CO. LTD.

Classification Information

smart phones; tablet computers; wearable computer devices, namely, wireless head sets, wearable computers, wearable computer peripherals; smartphones in the shape of a watch; stylus for portable electronic devices; mobile device accessories, namely, wireless headsets, wireless speakers, protective flip covers, rechargeable electric batteries and battery chargers adapted for smart phones and tablet computers; digital cameras; Action cam cameras; action cameras; motion picture cameras; television receivers; audio electronic components, namely, surround sound systems; digital set-top boxes; DVD players; camcorders; televisions; monitors, namely, television monitors, liquid crystal display (LCD) monitors, computer monitors; 3D eye glasses; computers; printers for computers; headphones; Audio speakers; wireless audio speakers; Virtual reality headsets and head mounted displays adapted for use in watching videos and movies; Wearable peripherals for computers, tablet computers, mobile devices and mobile telephones, namely, configurable head-mounted displays; Video displays mounted in eyeglasses; Computer hardware and computer peripheral devices for use in the field of virtual reality; Virtual reality and augmented reality headsets, helmets, display screens, and sound systems comprised primarily of speakers, all adapted for use in playing video games, viewing motion pictures, and participating in virtual reality and augmented reality environments in which users can interact for recreational, leisure, or entertainment purposes; computer game software; virtual reality software, namely, operating system software for using virtual reality hardware; virtual reality software for playing computer games, for exercise programs, for workplace training, and for classroom instruction; virtual reality software for general education, general training, and teaching subjects in primary and secondary schools; virtual reality software that enables users to create, share and view virtual experiences; Virtual reality software for object tracking, and motion control; Virtual reality software for virtual reality visualization, manipulation, immersion and integration of audio, video, text, binary, still images, graphics and multimedia files; virtual reality software for use in enabling computers, video game consoles, tablet computers, mobile phones, and headsets to provide virtual reality experiences; virtual reality software for watching movies; virtual reality game software; virtual reality software for training; Virtual reality software for telecommunication; Virtual reality software for entertainment, namely, software for watching movies, listening to music and reading digital documents, namely, books, magazines, on-line news papers; Virtual reality software for film production; Virtual reality software for video games; Virtual reality software for video; Virtual reality training simulation software in the field of entertainment, namely, interactive gaming, 3D feature films, videos, digital media, and multimedia entertainment content; computer hardware and software for use in enabling computers, handheld consoles, tablet computers, mobile devices, and smart phones to provide virtual world experiences; Virtual reality software for creating, sharing, and viewing virtual reality content online over the internet

Electrical and Scientific Apparatus