PLAY HAS NO LIMITS
Mark Identification

PLAY HAS NO LIMITS

Serial Number

90014211

Filing Date

Jun 22, 2020

Registration Date

Jun 28, 2022

Trademark by

SONY INTERACTIVE ENTERTAINMENT INC.

Active Trademark

Classification Information

Downloadable video game software; downloadable computer game software; downloadable mobile game software; downloadable game software; virtual reality headsets; cameras for video game consoles; electronic devices to charge controllers for game consoles; downloadable software in the nature of a mobile application for playing games; downloadable computer application software featuring video and computer games; downloadable software for streaming audio and video content on mobile phones, tablets, personal computers, and televisions; downloadable computer software for playing video and computer games; batteries, electric; battery chargers for video game machines; battery chargers used for controllers for game consoles; telecommunication machines and apparatus, namely, fax machines; personal digital assistants; personal computers; computers and computer peripheral devices; gaming headsets, namely, headsets for virtual reality games

Electrical and Scientific Apparatus

Video game consoles; controllers for game consoles; gaming headsets, namely, audio and visual headsets for use in playing video games; remote controls for game consoles

Toys and Sporting Goods

Online retail store services featuring video games, video game hardware, and video game accessories; online retail store services featuring downloadable games, audio, and video; online retail store services featuring virtual goods, namely, emoticons, badges, images, icons, tools, weapons, food items, clothing, and currency for use in online virtual worlds

Advertising and Business

Transmission and delivery of video and audiovisual content in the field of gaming via the Internet through a subscription service

Telecommunications

Providing temporary use of non-downloadable game software; organizing competitions in the field of video games; entertainment services relating to esports, namely, organization of electronic gaming competitions; games services, namely, conducting online computer game tournaments provided via computer networks and global communication networks; entertainment services, namely, providing on-line video and computer games; entertainment services, namely, providing temporary use of online non-downloadable computer application software featuring video and computer games; entertainment services, namely, providing information in the field of video and computer gaming; on-line entertainment services, namely, providing a web-based system and on-line portal for customers to participate in on-line gaming, operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes

Education and Entertainment