PIXEL VAULT
Mark Identification

PIXEL VAULT

Serial Number

97450609

Filing Date

Jun 9, 2022

Trademark by

PIXEL VAULT INC.

Classification Information

Entertainment services in the nature of development, creation, production and post-production services of multimedia entertainment content; entertainment services, namely, providing non-downloadable comics; entertainment services in the nature of content preparation, namely, production of digital comics; entertainment services, namely, providing online non-downloadable virtual image files of clothing, furniture, digital files containing music files, video recordings, and audio recordings, land, buildings, jewelry, footwear, weapons, armor, and art for use in virtual environments for entertainment purposes; entertainment services, namely, providing an online computer game; entertainment services, namely, providing for online, non-downloadable virtual goods in the nature of image files of avatars, trading cards, paintings, clothing, furniture, memes, and photographs, consumable in-game items, and functional in-game items, namely, upgrade items in the nature of resources, namely, clothing, furniture, avatars, and accessories for computer games in the nature of combat game accessories being swords, firearms and explosives for use in virtual environments created for entertainment and online game playing purpose; production and distribution of films, motion pictures, radio, television and web programs; entertainment services in the nature of production and post-production services of multimedia entertainment content; entertainment services, namely, providing of online non-downloadable movies, television shows, webcasts, audiovisual recordings, and multimedia works, namely, image files of avatars, trading cards, paintings and accessories for computer game avatars in the fields of games, sports, art, and entertainment via the internet; production of sound, video and multimedia recordings; online gaming services in the nature of providing online electronic, computer and video games; virtual reality arcade services; virtual reality game services provided online from a computer network; providing online virtual reality game services featuring crypto tokens for use in virtual worlds; providing online virtual reality game services featuring gaming tokens in the nature of crypto tokens for use in virtual worlds; publishing of electronic publications; open-access publishing services, namely, publication of electronic text, graphic works, games, digital comics, and books; publishing services, namely, publication of electronic books in the field of digital comic books; entertainment services, namely, providing online virtual reality, augmented reality and mixed reality environments in the nature of image files; entertainment services, namely, providing online virtual reality, augmented reality and mixed reality environments for users to interact for recreational, leisure or entertainment purposes; production of virtual reality, augmented reality and mixed reality video for entertainment purposes; multimedia entertainment production, namely, multimedia publishing services; entertainment services, namely, multimedia production services; multimedia entertainment software production services; organizing exhibitions, events, and conferences in the field of gaming, comic books, technology, nonfungible tokens on a blockchain, intellectual property, cryptocurrency, blockchain, and crypto assets for entertainment and cultural purposes; organization of entertainment exhibition events; Entertainment services, namely, providing online non-downloadable virtual goods in the nature of image files of clothing, furniture, digital files containing music files, video recordings, and audio recordings, land, buildings, jewelry, footwear, weapons, armor, and art for use in virtual environments created for entertainment purposes; providing online non-downloadable virtual goods, namely, upgrade items in the nature of resources, namely, clothing, furniture, avatars, and accessories for computer games in the nature of combat game accessories being swords, firearms and explosives for use in virtual environments created for entertainment purposes, game playing purposes, retail purposes, social networking purposes, and cultural purposes

Education and Entertainment