PARADIGM LOST
Mark Identification

PARADIGM LOST

Serial Number

97717757

Filing Date

Dec 14, 2022

Trademark by

CYBERBROKERS INC.

Classification Information

Downloadable image files containing digital artwork relating to digital avatars, people, cartoons, personal accessories and clothing authenticated by non-fungible tokens (NFTs); Downloadable image files containing digital collectibles, digital tokens, and digital art authenticated by non-fungible tokens (NFTs)

Electrical and Scientific Apparatus

Key chains for use as jewelry; Watches and jewelry

Jewelry

Printed matter, namely, paper signs, books, manuals, curricula, newsletters, informational cards and brochures in the field of art, gaming, entertainment, virtual goods, cryptocurrency, blockchain and NFTs

Paper Goods and Printed Matter

Clothing, namely, hoodies, dresses, nightshirts, pajamas, shorts, and underwear; hats; headwear; jackets; jerseys; pants; shirts; t-shirts; sweaters; sweatshirts; shoes; scarves; socks and the like

Clothing

Action figure toys; Modeled plastic toy figurines

Toys and Sporting Goods

On-line retail store services featuring digital media, namely, digital collectibles, digital tokens, non-fungible tokens (NFTs), cryptocurrencies, and digital art

Advertising and Business

Entertainment services in the nature of production of and providing access to interactive electronic and online content comprising storylines, games, quizzes, photos, video, audio, visual, and audio-visual material; Entertainment services in the nature of production of ongoing comedy, drama, documentary, docu-series, animated, mystery, and reality web and television series accessed by the internet; Entertainment services in the nature of production of and conducting of competitions for encouraging use and development of interactive entertainment content, costumes, virtual reality, augmented reality, mixed reality, and video game entertainment software; Entertainment services, namely, providing on-line, non-downloadable virtual reality, augmented reality, and mixed reality environments for use in virtual environments created for entertainment purposes

Education and Entertainment