OVR WALKOVR
Mark Identification

OVR WALKOVR

Serial Number

79315967

Filing Date

Dec 22, 2020

Trademark by

RIGEL TEKNOLOJI VE YAZILIM DANISMANLIK A.S.

Classification Information

Computers, desktop computers, tablet computers, microphones, loudspeakers, earphones, telecommunications apparatus, apparatus for the reproduction of sound or images, computer peripheral devices, cell phones that are specifically developed and manufactured for virtual reality based entertainment and business purposes, electronic components used in the electronic parts of machines and apparatus, semi-conductors, electronic circuits, integrated circuits, chips for integrated circuits, diodes, transistors, magnetic heads for electronic apparatus, electronic locks, photocells, optical sensors such that can be used to develop, or such that can be used as, a wearable motion capture and locomotion system that reflects human body movements into digital environments such as virtual reality and simulations, Counters and quantity indicators for measuring the quantity of energy consumption in a certain period of time during gaming, e-sports, virtual reality or simulation experiences in a computer based environment, eyeglasses, sunglasses, optical lenses and cases used for virtual reality technology and simulation based computer environments, Containers, parts and components thereof, apparatus and instruments for conducting, transforming, accumulating or controlling electricity, electric plugs, electrical junction boxes, electric switches, circuit breakers, fuses, lighting ballasts, battery starter cables, electrical circuit boards, electric resistances, electric sockets, electrical transformers, electrical adapters, battery chargers, electric and electronic cables, batteries, electric accumulators, alarms and anti-theft alarms, other than for vehicles, electric bells, signalling apparatus and instruments, luminous or mechanical signs for traffic use, radar apparatus, sonars, night vision apparatus and instruments, decorative magnets, metronomes that are solely used as or to develop and manufactured as wearable motion capture devices that integrates human interaction to virtual reality, games and simulations through a computer generation digital environment

Electrical and Scientific Apparatus

Games and toys specifically used for computer generated virtual reality and simulation environments; game apparatus and machines for use with an external display screen, monitor, and glasses specifically designed for metaverse, virtual reality and simulation environments; Virtual reality related toys for outdoor playgrounds, parks and game parks; Gymnastic and sporting articles not included in other classes; such as those designed to be used with or for virtual reality and simulation systems

Toys and Sporting Goods