Live performances by esports athletes and competitive gamers; Entertainment services, namely, conducting of online video game competitions and providing multiplayer online video games; entertainment services, namely, providing online non-downloadable videos in the field of entertainment, namely, of recorded video game play and competition performances by esports athletes; production of videos in the field of video games for the Internet; entertainment services, namely, provision of continuing segments featuring video game play, competition, and related content delivered via the Internet
Education and Entertainment