77411569
Mar 3, 2008
Jul 14, 2009
Computer hardware and software for the capture, analysis, editing, synchronization, graphic and quantitative representation of 3D motion data collected in real-time for use in public installations, theme parks and the fields of medicine, life sciences, clinical research, entertainment, retail marketing, education, recreation, visual effects, sports instruction, sports training and rehabilitation; motion capture system comprised of computer hardware, software and video cameras that can be deployed in a wide variety of physical setups to create customized scan space for the capture, analysis, editing, synchronization, graphic, and quantitative representation of animation and motion data collected in real-time for use in public installations, theme parks and the fields of medicine, life sciences, clinical research, entertainment, retail marketing, education, recreation, animation visual effects, sports instruction, sports training and rehabilitation
Electrical and Scientific ApparatusDevelopment of new technology to create real-time markerless motion capture and output, special effects production and bio mechanics analysis for use in public installations, theme parks and the fields of medicine, life sciences, clinical research, entertainment, education, recreation, animation visual effects, sports instruction, sports training and rehabilitation; technology consultation and technical support services, namely, developing computer hardware and software for motion capture computer vision for use in public installations, theme parks and the fields of medicine, life sciences, clinical research, entertainment, retail marketing, education, recreation, animation visual effects, sports instruction, sports training and rehabilitation; consulting services in the design, selection, use and development of computer hardware and software systems for others for use in public installations, theme parks and the fields medicine, life sciences, clinical research, entertainment, retail marketing, education, recreation, animation visual effects, sports instruction, sports training and rehabilitation, real-time motion capture and output and special effects production and bio mechanics analysis
Computer and Scientific