Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, educational or entertainment purposes; Entertainment services, namely, providing online computer games, video games and virtual reality games; Electronic games services, namely, providing online computer games, virtual reality game software, video games and games for game and video consoles, all provided online and by means of a global computer network; Entertainment services, namely, providing a online, non-downloadable game software featuring a virtual reality environment for people to virtually live in off world planets and cities; Providing temporary use of non-downloadable game software featuring electronic games played via global computer network and online social networks
Education and Entertainment