ONMYOJI ARENA
Mark Identification

ONMYOJI ARENA

Serial Number

88095830

Filing Date

Aug 28, 2018

Registration Date

Jan 22, 2019

Trademark by

HONG KONG NETEASE INTERACTIVE ENTERTAINMENT LIMITED

Active Trademark

Classification Information

Computer game cartridges and discs; Computer game cassettes; Computer game programs; Computer game programmes downloadable via the Internet; Computer game software; Computer game software for use with personal computers, home video game consoles used with televisions and arcade-based video game consoles; Computer game software for use on mobile and cellular phones; Computer gaming software for recreational game playing purposes; Computer programs for prerecorded games; Computer programs for video and computer games; Downloadable computer game software via a global computer network and wireless devices; Downloadable electronic game software for use on mobile and cellular phones, laptop, handheld computers, tablet computer, handheld wireless devices; Recorded computer game programs; pre-recorded DVDs, flash drives, CDs, video discs, downloadable audio and video recordings featuring motion picture and television films about children's entertainment and computer games; Video disks and video tapes with recorded animated cartoons; Virtual reality game software; Augmented reality game software

Electrical and Scientific Apparatus

Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing on-line reviews of computer games; Entertainment services, namely, providing temporary use of non-downloadable computer games; Production of video and computer game software; Providing a web-based system and on-line portal for customers to participate in on-line gaming, operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes; Provision of information relating to electronic computer games provided via the Internet; providing online entertainment news and entertainment information in the field of computer games; arranging and conducting computer game competitions; Entertainment services, namely, providing online virtual reality games; Entertainment services, namely, providing online augmented reality games

Education and Entertainment