ONE MILLION MONKEYS
Mark Identification

ONE MILLION MONKEYS

Serial Number

85760150

Filing Date

Oct 22, 2012

Trademark by

BEELINE INTERACTIVE INC.

Classification Information

Computer game software; electronic game software; electronic game software for use on mobile phones, mobile computers, and mobile devices for play on such phones, computers and devices or for play on external display screens, televisions, monitors, and game consoles; electronic game software for use on mobile phones, mobile computers, and mobile devices where game data are shared by multiple mobile phones, computers and mobile devices through cloud computing environments; downloadable electronic game software for use on computers, mobile phones, mobile computers, and mobile devices; electronic game software for use with game consoles and personal computers; computer software platforms for social networking; downloadable electronic game software and computer software platforms for social networking that may be accessed via the Internet, computers and wireless devices; computer software to enable uploading, posting, showing, displaying, tagging, blogging, sharing or otherwise providing electronic media or information in the fields of virtual communities, electronic gaming, entertainment, and general interest via the Internet or other communications networks with third parties; downloadable electronic screen saver software and wallpaper software for use on computers, mobile phones, mobile computers, and mobile devices; downloadable electronic graphic, moving image, music and ring tone software for computers, mobile phones, mobile computers, and mobile devices

Electrical and Scientific Apparatus

Entertainment services, namely, providing online electronic games; entertainment services, namely, providing electronic games online in mobile wireless form and through computer software platforms for social networking that may be accessed via the Internet, computers and wireless devices; entertainment services, namely, providing electronic games online in mobile wireless form and through computer software platforms for social networking that may be accessed via the Internet, computers and wireless devices, for play on external display screens, televisions, monitors, and game consoles; entertainment services, namely, providing online computer games; entertainment services, namely, providing temporary use of non-downloadable electronic games through cloud computing environments that may be accessed via computers and wireless devices, and through computer software platforms for social networking that may be accessed via the Internet, computers and wireless devices

Education and Entertainment