OMNIWEAR
Mark Identification

OMNIWEAR

Serial Number

86636901

Filing Date

May 20, 2015

Trademark by

THE INVENTION SCIENCE FUND II LLC

Classification Information

Computer hardware; computer software for use in receiving, transmitting and displaying haptic information between mobile devices and wearable computer peripherals and devices for use in computer game play, video based simulators, cycling, sports, military and other physical activities; Wearable computer peripherals; Interactive gaming devices, namely, wearable devices for simulating or imparting physical sensations to the user, including impact and forces, video based simulators; Electronic components and devices to deliver and apply sound, vibration or sound and vibration to the human body, namely, electrical, electroacoustic, electro-mechanical, piezoelectric and ultrasound transducers; Computer devices and systems, namely, haptic interfaces, haptic interface devices, and haptic displays, for providing haptic feedback, namely, tactile feedback and force-feedback, with respect to real or virtual objects under computer control; Computer software and hardware for haptic interfaces, haptic interface devices and haptic displays for use in developing, optimizing, extending, refining, testing, and integrating touch sensing and hapticly-enabled software applications, hapticly-enabled development tools, hapticly-enabled computer information network browser add-on products, and hapticly-enabled computer information network multimedia interfaces for use with such devices and systems; Portable digital electronic devices for providing coaching through visual and haptic feedback; Motion sensors, conductive pathways, haptic sensors and light emitting material incorporated into fabrics and garments as wearable technology to monitor, capture and transmit biomechanical, temperature, atmosphere, radiation, other environmental elements and physiological data for the provision of information required to provide a health, safety and wellness solution to mobile devices and uploading to the internet providing information on real time feedback and actionable insight; Downloadable software in the nature of mobile applications to enable users to obtain post activity analysis in the fields of geolocation, travel, sports, military and other physical activities; Downloadable software for use with wearable technology headgear, namely, helmets incorporating hapticly-enabled software and haptic interfaces for use in computer game play, video based simulators, cycling, sports, military and other physical activities; Wearable technology headgear, namely, helmets incorporating hapticly-enabled software and haptic interfaces for use in video based simulators, cycling, sports, military and other physical activities; Wearable technology headgear, namely, headwear incorporating hapticly-enabled software and haptic interfaces for use in video based simulators, cycling, sports, military and other physical activities

Electrical and Scientific Apparatus

Interactive gaming devices, namely, wearable devices for use in computer game play; interactive gaming devices, namely, wearable devices incorporating hapticly-enabled software and haptic interfaces for use in computer game play; Wearable technology headgear, namely, helmets incorporating hapticly-enabled software and haptic interfaces for use in computer game play; Wearable technology headgear, namely, headwear incorporating hapticly-enabled software and haptic interfaces for use in computer game play

Toys and Sporting Goods

Providing temporary use of non-downloadable software for use in receiving, transmitting and displaying haptic information between mobile devices and wearable computer peripherals and devices for use in computer game play, video based simulators, cycling, sports, military and other physical activities; software as a service (SaaS) services featuring software for use in receiving, transmitting and displaying haptic information between mobile devices and wearable computer peripherals and devices for use in computer game play, video based simulators, cycling, sports, military and other physical activities; providing temporary use of non-downloadable software for haptic interfaces, haptic interface devices and haptic displays for use in developing, optimizing, extending, refining, testing, and integrating touch sensing and hapticly-enabled software applications, hapticly-enabled development tools, hapticly-enabled computer information network browser add-on products, and hapticly-enabled computer information network multimedia interfaces for use with such devices and systems; software as a service (SaaS) services featuring software for haptic interfaces, haptic interface devices and haptic displays for use in developing, optimizing, extending, refining, testing, and integrating touch sensing and hapticly-enabled software applications, hapticly-enabled development tools, hapticly-enabled computer information network browser add-on products, and hapticly-enabled computer information network multimedia interfaces for use with such devices and systems; providing temporary use of non-downloadable software for use with wearable technology headgear, namely, helmets incorporating hapticly-enabled software and haptic interfaces for use in computer game play, video based simulators, cycling, sports, military and other physical activities; software as a service (SaaS) services featuring software for use with wearable technology headgear, namely, helmets incorporating hapticly-enabled software and haptic interfaces for use in computer game play, video based simulators, cycling, sports, military and other physical activities; providing temporary use of non-downloadable software to enable users to obtain post activity analysis in the fields of geolocation, travel, sports, military and other physical activities; software as a service (SaaS) services featuring software to enable users to obtain post activity analysis in the fields of geolocation, travel, sports, military and other physical activities

Computer and Scientific