Providing online temporary use of non-downloadable software for streaming video games to others; Platform as a service (PAAS) featuring computer software platforms for online, multiplayer and collaborative video gaming; Providing temporary use of online non-downloadable software and software as a service (SAAS) featuring software, both for broadcasting, transmitting, receiving, accessing, viewing, uploading, downloading, sharing, integrating, displaying, formatting, organizing, storing, transferring and streaming of data, text, video game content, digital media, images, music, audio, video and animations, in the fields of video gaming, current events, music events, concerts, news media and popular culture; Providing temporary use of online non-downloadable software and software as a service (SAAS) featuring software, both for messaging, chat and social networking in the fields of video gaming, current events, music events, concerts, news media and popular culture; Providing temporary use of online non-downloadable software and software as a service (SAAS) featuring software, both to enable users to designate specific content for future viewing; Providing temporary use of online non-downloadable software and software as a service (SAAS) featuring software, both for accessing, browsing and searching online databases; Hosting of third party digital content in the nature of videos, audio, music, text, data, images, software, applications, and other electronic works in the nature of audio and video content related to video gaming on the internet; Computer services, namely, providing an online community for computer users to participate in discussions, obtain feedback, form virtual communities, and engage in social networking in the fields of video gaming, current events, music events, concerts, news media and popular culture; Software as a service (SAAS) services featuring software for recording time in video games; Providing temporary use of an online non-downloadable software application where advertisers, marketers, and content providers can reach, engage, and interact with online users for the purposes of promotion or advertising
Computer and Scientific